Hi!
Have you the same problem when you change the "render
method" of your stereohead? And what is happened if
you use the observer cam?

I use a 3ds skin for my robot and the render method is
"AUTO", the skin is correctly rendered (but with a gl
error message)

When you try AUTO, check if the render method use
Opengl... else, check your drivers what is your video
card?

Bye

--- Domenico Leonello <[EMAIL PROTECTED]> a
écrit :

> Hi,
> 
> I have a problem with gazebo:
> 
> when I load a world with some .3ds models, my
> ObserverCam only show the 
> raw model and not the skins.
> But the biggest problem is that my stereocam only
> show some little 
> "cubes" at the place of any model!
> 
> It happens also with the carchassis model!
> 
> Any idea of what can be the problem?
> 
> Domenico
> 
> PS: I have the same problem of  "gl error : invalid
> value" already 
> posted by Stephan some weeks ago!
> 
> This is my world file
> 
> 
> > <?xml version="1.0"?>
> <gz:world 
>
xmlns:gz="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz";
> 
>
xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model";
> 
>
xmlns:window="http://playerstage.sourceforge.net/gazebo/xmlschema/#window";
> 
>
xmlns:param="http://playerstage.sourceforge.net/gazebo/xmlschema/#param";>
> 
>   <param:Global>
>     <gravity>0.0 0.0 0.0</gravity>
>   </param:Global>
> 
>   <!--model:ObserverCam>
>     <id>userCam0</id>
>     <xyz>-30 35 30</xyz>
>     <rpy>0 30 0</rpy>
>     <imageSize>640 480</imageSize>
>     <updateRate>10</updateRate>
>     <renderMethod>SGIX</renderMethod>
>   </model:ObserverCam-->
> 
>   <model:SkyDome>
>     <!--toneMap>sky.ppm</toneMap-->
>     <toneMap>skyTones.jpg</toneMap>
>     <timeLapse>true</timeLapse>
>   </model:SkyDome>
> 
>   <model:LightSource>
>     <id>light1</id>
>     <xyz>0.000 0.000 300.000</xyz>
>     <ambientColor>0.2, 0.2, 0.2</ambientColor>
>     <diffuseColor>0.8, 0.8, 0.8</diffuseColor>
>     <specularColor>0.2, 0.2, 0.2</specularColor>
>     <attenuation>1, 0.0, 0.0</attenuation>
>   </model:LightSource>
> 
>   <model:GroundPlane>
>     <id>ground1</id>
>     <xyz>0 0 0</xyz>
>     <color>1.0 1.0 1.0</color>
>     <!--textureSize>0.001 0.001</textureSize-->
>     <textureFile>grass.jpg</textureFile>
>   </model:GroundPlane>
> 
> 
>   <!--model:Terrain-->
>     <!--terrainFile>maze3.gzb</terrainFile-->
>     <!--xyz>6.647 60.267 -1.1</xyz-->
>     <!--color>0.0 0.5 0.0</color-->
>     <!--textureFile>ground.ppm</textureFile-->
>   <!--/model:Terrain-->
> 
> 
>   <model:AvatarHeli>
>     <id>robot0</id>
>     <xyz>0 35 2</xyz>
>     <rpy>0 0 0</rpy>
> 
>     <model:TruthWidget>
>       <id>truth0</id>
>     </model:TruthWidget>
> 
>     <model:StereoHead>
>       <id>stereo0</id>
>       <xyz>0.3 0 -0.1</xyz>
>       <rpy>0 10 0</rpy>
> 
>       <hfov>60</hfov> 
>       <baseline>0.6</baseline>
> 
>       <imageSize>640 480</imageSize>
> 
>       <renderMethod>SGIX</renderMethod>
>       <farClip>100</farClip>
>       <nearClip>0.1</nearClip>
>     </model:StereoHead>
>   </model:AvatarHeli>
> 
>   <model:CarChassis>
>     <id>car1</id>
>     <xyz>15 32.5 0</xyz>
>     <rpy>0 0 0</rpy>
>     <skinFile>jeep.3ds</skinFile>
>     <skinScale>0.5 0.55 0.5</skinScale>
>     <skinXyz>-0.2 0.2 0.5</skinXyz>
>     <skinRpy>0 0 90</skinRpy>
>   </model:CarChassis>
> 
>   <model:CarChassis>
>     <id>car2</id>
>     <xyz>80 62.5 0</xyz>
>     <rpy>0 0 180</rpy>
>     <skinFile>jeep.3ds</skinFile>
>     <skinScale>0.5 0.55 0.5</skinScale>
>     <skinXyz>-0.2 0.2 0.5</skinXyz>
>     <skinRpy>0 0 90</skinRpy>
>   </model:CarChassis>
> 
>   <model:CarChassis>
>     <id>car3</id>
>     <xyz>50 50 0</xyz>
>     <rpy>0 0 -90</rpy>
>     <skinFile>jeep.3ds</skinFile>
>     <skinScale>0.5 0.55 0.5</skinScale>
>     <skinXyz>-0.2 0.2 0.5</skinXyz>
>     <skinRpy>0 0 90</skinRpy>
>   </model:CarChassis>
> 
>   <model:CarChassis>
>     <id>car3</id>
>     <xyz>5 60 0</xyz>
>     <rpy>0 0 180</rpy>
>     <skinFile>jeep.3ds</skinFile>
>     <skinScale>0.5 0.55 0.5</skinScale>
>     <skinXyz>-0.2 0.2 0.5</skinXyz>
>     <skinRpy>0 0 90</skinRpy>
>   </model:CarChassis>
> 
> 
> 
> 
>   %%%% Weapshop with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>5 25 0</xyz>
>     <rpy>0 0 0</rpy>
>     <skinFile>Models/shop3/weapshop.3ds</skinFile>
>     <skinXyz>-3 5 2.5</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.2 0.2 0.2</skinScale>
>    
> <textureFile>Models/shop3/weapshop.jpg</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% House01 with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>15 25 0</xyz>
>    
> <skinFile>Models/freeHouse/house01.3DS</skinFile>
>     <skinXyz>0 0 -0.5</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.05 0.05 0.05</skinScale>
>    
>
<textureFile>Models/freeHouse/housemap.jpg</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% Hosshop with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>30 25 0</xyz>
>     <rpy>0 0 0</rpy>
>     <skinFile>Models/shop3/hosshop.3ds</skinFile>
>     <skinXyz>-3 5 2</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.2 0.2 0.2</skinScale>
>    
> <textureFile>Models/shop3/hosshop.jpg</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% ToolShedGeneral with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>40 25 0</xyz>
>    
>
<skinFile>Models/ToolShedGeneral/ToolShed.3ds</skinFile>
>     <skinXyz>3 0 0</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.4 0.4 0.4</skinScale>
>    
>
<textureFile>Models/ToolShedGeneral/ToolShed.png</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% House01 with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>60 25 0</xyz>
>    
> <skinFile>Models/freeHouse/house01.3DS</skinFile>
>     <skinXyz>0 0 -0.5</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.05 0.05 0.05</skinScale>
>    
>
<textureFile>Models/freeHouse/housemap.jpg</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% ToolShedGeneral with door on the left  %%%%
>   <model:SimpleSolid>
>     <xyz>70 25 0</xyz>
>    
>
<skinFile>Models/ToolShedGeneral/ToolShed.3ds</skinFile>
>     <skinXyz>3 0 0</skinXyz>
>     <skinRpy>0 0 180</skinRpy>
>     <skinScale>0.4 0.4 0.4</skinScale>
>    
>
<textureFile>Models/ToolShedGeneral/ToolShed.png</textureFile>
>   </model:SimpleSolid>
> 
>   %%%% Hosshop at 90°  %%%%
>   <model:SimpleSolid>
>     <xyz>80 32.5 0</xyz>
>     <rpy>0 0 0</rpy>
>     <skinFile>Models/shop3/hosshop.3ds</skinFile>
>     <skinXyz>5 5 2</skinXyz>
> 
=== message truncated ===>
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