Gasp!
I have almost the same configuration that your's!
Did you compile gazebo after installed your video
drivers?
For install my drivers, I used "Envy"... but our
glxinfo is almost the same... I use Gazebo 0.7.0 on
Ubuntu edgy 7.04... and you?
I have no more idea... sorry!
bye
--- Domenico Leonello <[EMAIL PROTECTED]> a
écrit :
>
> Stéphane LAFORET ha scritto:
> > Hi!
> > Have you the same problem when you change the
> "render
> > method" of your stereohead? And what is happened
> if
> > you use the observer cam?
> >
> Hi,
> I tried any kind of render method (SGIX, GLXP, GLX,
> AUTO) with same
> results: ObserverCam load the models but doesn't
> render the skins and
> stereohead shows only little cubes.
> I also have the gl error message, as you have.
>
> > I use a 3ds skin for my robot and the render
> method is
> > "AUTO", the skin is correctly rendered (but with a
> gl
> > error message)
> >
> > When you try AUTO, check if the render method use
> > Opengl... else, check your drivers what is your
> video
> > card?
> >
> > Bye
> >
> > --- Domenico Leonello <[EMAIL PROTECTED]> a
> > écrit :
> >
> >
> My card is a NVidia GeForce 7600/PCI/SSE2 and this
> is the result for
> glxinfo:
>
> name of display: :0.0
> display: :0 screen: 0
> direct rendering: Yes
> server glx vendor string: NVIDIA Corporation
> server glx version string: 1.4
> server glx extensions:
> GLX_EXT_visual_info, GLX_EXT_visual_rating,
> GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> GLX_SGI_swap_control,
> GLX_EXT_texture_from_pixmap,
> GLX_ARB_multisample, GLX_NV_float_buffer,
> GLX_ARB_fbconfig_float
> client glx vendor string: NVIDIA Corporation
> client glx version string: 1.4
> client glx extensions:
> GLX_ARB_get_proc_address, GLX_ARB_multisample,
> GLX_EXT_visual_info,
> GLX_EXT_visual_rating, GLX_EXT_import_context,
> GLX_SGI_video_sync,
> GLX_NV_swap_group, GLX_NV_video_out,
> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> GLX_SGI_swap_control, GLX_NV_float_buffer,
> GLX_ARB_fbconfig_float,
> GLX_EXT_fbconfig_packed_float,
> GLX_EXT_texture_from_pixmap,
> GLX_EXT_framebuffer_sRGB
> GLX version: 1.3
> GLX extensions:
> GLX_EXT_visual_info, GLX_EXT_visual_rating,
> GLX_SGIX_fbconfig,
> GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> GLX_SGI_swap_control,
> GLX_EXT_texture_from_pixmap,
> GLX_ARB_multisample, GLX_NV_float_buffer,
> GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce Go 7600/PCI/SSE2
> OpenGL version string: 2.1.1 NVIDIA 100.14.23
> OpenGL extensions:
> GL_ARB_color_buffer_float, GL_ARB_depth_texture,
> GL_ARB_draw_buffers,
> GL_ARB_fragment_program,
> GL_ARB_fragment_program_shadow,
> GL_ARB_fragment_shader, GL_ARB_half_float_pixel,
> GL_ARB_imaging,
> GL_ARB_multisample, GL_ARB_multitexture,
> GL_ARB_occlusion_query,
> GL_ARB_pixel_buffer_object,
> GL_ARB_point_parameters, GL_ARB_point_sprite,
> GL_ARB_shadow, GL_ARB_shader_objects,
> GL_ARB_shading_language_100,
> GL_ARB_texture_border_clamp,
> GL_ARB_texture_compression,
> GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
> GL_ARB_texture_env_combine,
> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
> GL_ARB_texture_mirrored_repeat,
> GL_ARB_texture_non_power_of_two,
> GL_ARB_texture_rectangle,
> GL_ARB_transpose_matrix,
> GL_ARB_vertex_buffer_object,
> GL_ARB_vertex_program, GL_ARB_vertex_shader,
> GL_ARB_window_pos, GL_ATI_draw_buffers,
> GL_ATI_texture_float,
> GL_ATI_texture_mirror_once, GL_S3_s3tc,
> GL_EXT_texture_env_add,
> GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
> GL_EXT_blend_equation_separate,
> GL_EXT_blend_func_separate,
> GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> GL_EXT_compiled_vertex_array,
> GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
> GL_EXT_draw_range_elements,
> GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
> GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_object,
> GL_EXT_gpu_program_parameters,
> GL_EXT_multi_draw_arrays,
> GL_EXT_packed_depth_stencil,
> GL_EXT_packed_pixels,
> GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
> GL_EXT_rescale_normal, GL_EXT_secondary_color,
> GL_EXT_separate_specular_color,
> GL_EXT_shadow_funcs,
> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
> GL_EXT_texture3D,
> GL_EXT_texture_compression_s3tc,
> GL_EXT_texture_cube_map,
> GL_EXT_texture_edge_clamp,
> GL_EXT_texture_env_combine,
> GL_EXT_texture_env_dot3,
> GL_EXT_texture_filter_anisotropic,
> GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
> GL_EXT_texture_mirror_clamp,
> GL_EXT_texture_object, GL_EXT_texture_sRGB,
> GL_EXT_timer_query,
> GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
> GL_IBM_texture_mirrored_repeat,
> GL_KTX_buffer_region, GL_NV_blend_square,
> GL_NV_copy_depth_to_color, GL_NV_depth_clamp,
> GL_NV_fence,
> GL_NV_float_buffer, GL_NV_fog_distance,
> GL_NV_fragment_program,
> GL_NV_fragment_program_option,
> GL_NV_fragment_program2,
> GL_NV_framebuffer_multisample_coverage,
> GL_NV_half_float,
> GL_NV_light_max_exponent,
> GL_NV_multisample_filter_hint,
> GL_NV_occlusion_query,
> GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
> GL_NV_point_sprite, GL_NV_primitive_restart,
> GL_NV_register_combiners,
> GL_NV_register_combiners2,
> GL_NV_texgen_reflection,
> GL_NV_texture_compression_vtc,
> GL_NV_texture_env_combine4,
> GL_NV_texture_expand_normal,
> GL_NV_texture_rectangle,
> GL_NV_texture_shader, GL_NV_texture_shader2,
> GL_NV_texture_shader3,
> GL_NV_vertex_array_range,
> GL_NV_vertex_array_range2, GL_NV_vertex_program,
> GL_NV_vertex_program1_1, GL_NV_vertex_program2,
> GL_NV_vertex_program2_option,
> GL_NV_vertex_program3,
> GL_NVX_conditional_render,
> GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
> GL_SGIX_depth_texture, GL_SGIX_shadow,
> GL_SUN_slice_accum
>
>
> Any ideas?
>
> Thank you
>
> Domenico
>
>
> >> Hi,
> >>
> >> I have a problem with gazebo:
> >>
> >> when I load a world with some .3ds models, my
> >> ObserverCam only show the
> >> raw model and not the skins.
> >> But the biggest problem is that my stereocam only
> >> show some little
> >> "cubes" at the place of any model!
> >>
> >> It happens also with the carchassis model!
> >>
> >> Any idea of what can be the problem?
> >>
> >> Domenico
> >>
> >> PS: I have the same problem of "gl error :
> invalid
> >> value" already
> >> posted by Stephan some weeks ago!
> >>
> >> This is my world file
>
=== message truncated ===
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