We have the same configuration at all...
Gazebo 0.7.0 on Ubuntu edgy 7.04 and Envy for configuring video card...

I will try to use the SVN version as Nate suggested... also if I really 
don't know how to create a stereohead there!!

Thank you for your help!

Domenico

Stéphane LAFORET ha scritto:
> Gasp!
> I have almost the same configuration that your's!
> Did you compile gazebo after installed your video
> drivers?
> For install my drivers, I used "Envy"... but our
> glxinfo is almost the same... I use Gazebo 0.7.0 on
> Ubuntu edgy 7.04... and you?
> I have no more idea... sorry!
>
> bye
>
> --- Domenico Leonello <[EMAIL PROTECTED]> a
> écrit :
>
>   
>> Stéphane LAFORET ha scritto:
>>     
>>> Hi!
>>> Have you the same problem when you change the
>>>       
>> "render
>>     
>>> method" of your stereohead? And what is happened
>>>       
>> if
>>     
>>> you use the observer cam?
>>>   
>>>       
>> Hi,
>> I tried any kind of render method (SGIX, GLXP, GLX,
>> AUTO) with same 
>> results: ObserverCam load the models but doesn't
>> render the skins and 
>> stereohead shows only little cubes.
>> I also have the gl error message, as you have.
>>
>>     
>>> I use a 3ds skin for my robot and the render
>>>       
>> method is
>>     
>>> "AUTO", the skin is correctly rendered (but with a
>>>       
>> gl
>>     
>>> error message)
>>>
>>> When you try AUTO, check if the render method use
>>> Opengl... else, check your drivers what is your
>>>       
>> video
>>     
>>> card?
>>>
>>> Bye
>>>
>>> --- Domenico Leonello <[EMAIL PROTECTED]> a
>>> écrit :
>>>
>>>   
>>>       
>> My card is a NVidia GeForce 7600/PCI/SSE2 and this
>> is the result for 
>> glxinfo:
>>
>> name of display: :0.0
>> display: :0  screen: 0
>> direct rendering: Yes
>> server glx vendor string: NVIDIA Corporation
>> server glx version string: 1.4
>> server glx extensions:
>>     GLX_EXT_visual_info, GLX_EXT_visual_rating,
>> GLX_SGIX_fbconfig,
>>     GLX_SGIX_pbuffer, GLX_SGI_video_sync,
>> GLX_SGI_swap_control,
>>     GLX_EXT_texture_from_pixmap,
>> GLX_ARB_multisample, GLX_NV_float_buffer,
>>     GLX_ARB_fbconfig_float
>> client glx vendor string: NVIDIA Corporation
>> client glx version string: 1.4
>> client glx extensions:
>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>> GLX_EXT_visual_info,
>>     GLX_EXT_visual_rating, GLX_EXT_import_context,
>> GLX_SGI_video_sync,
>>     GLX_NV_swap_group, GLX_NV_video_out,
>> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>     GLX_SGI_swap_control, GLX_NV_float_buffer,
>> GLX_ARB_fbconfig_float,
>>     GLX_EXT_fbconfig_packed_float,
>> GLX_EXT_texture_from_pixmap,
>>     GLX_EXT_framebuffer_sRGB
>> GLX version: 1.3
>> GLX extensions:
>>     GLX_EXT_visual_info, GLX_EXT_visual_rating,
>> GLX_SGIX_fbconfig,
>>     GLX_SGIX_pbuffer, GLX_SGI_video_sync,
>> GLX_SGI_swap_control,
>>     GLX_EXT_texture_from_pixmap,
>> GLX_ARB_multisample, GLX_NV_float_buffer,
>>     GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
>> OpenGL vendor string: NVIDIA Corporation
>> OpenGL renderer string: GeForce Go 7600/PCI/SSE2
>> OpenGL version string: 2.1.1 NVIDIA 100.14.23
>> OpenGL extensions:
>>     GL_ARB_color_buffer_float, GL_ARB_depth_texture,
>> GL_ARB_draw_buffers,
>>     GL_ARB_fragment_program,
>> GL_ARB_fragment_program_shadow,
>>     GL_ARB_fragment_shader, GL_ARB_half_float_pixel,
>> GL_ARB_imaging,
>>     GL_ARB_multisample, GL_ARB_multitexture,
>> GL_ARB_occlusion_query,
>>     GL_ARB_pixel_buffer_object,
>> GL_ARB_point_parameters, GL_ARB_point_sprite,
>>     GL_ARB_shadow, GL_ARB_shader_objects,
>> GL_ARB_shading_language_100,
>>     GL_ARB_texture_border_clamp,
>> GL_ARB_texture_compression,
>>     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
>>     GL_ARB_texture_env_combine,
>> GL_ARB_texture_env_dot3, GL_ARB_texture_float,
>>     GL_ARB_texture_mirrored_repeat,
>> GL_ARB_texture_non_power_of_two,
>>     GL_ARB_texture_rectangle,
>> GL_ARB_transpose_matrix,
>>     GL_ARB_vertex_buffer_object,
>> GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>     GL_ARB_window_pos, GL_ATI_draw_buffers,
>> GL_ATI_texture_float,
>>     GL_ATI_texture_mirror_once, GL_S3_s3tc,
>> GL_EXT_texture_env_add,
>>     GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
>>     GL_EXT_blend_equation_separate,
>> GL_EXT_blend_func_separate,
>>     GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>> GL_EXT_compiled_vertex_array,
>>     GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
>> GL_EXT_draw_range_elements,
>>     GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
>> GL_EXT_framebuffer_multisample,
>>     GL_EXT_framebuffer_object,
>> GL_EXT_gpu_program_parameters,
>>     GL_EXT_multi_draw_arrays,
>> GL_EXT_packed_depth_stencil,
>>     GL_EXT_packed_pixels,
>> GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>>     GL_EXT_rescale_normal, GL_EXT_secondary_color,
>>     GL_EXT_separate_specular_color,
>> GL_EXT_shadow_funcs,
>>     GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
>> GL_EXT_texture3D,
>>     GL_EXT_texture_compression_s3tc,
>> GL_EXT_texture_cube_map,
>>     GL_EXT_texture_edge_clamp,
>> GL_EXT_texture_env_combine,
>>     GL_EXT_texture_env_dot3,
>> GL_EXT_texture_filter_anisotropic,
>>     GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
>> GL_EXT_texture_mirror_clamp,
>>     GL_EXT_texture_object, GL_EXT_texture_sRGB,
>> GL_EXT_timer_query,
>>     GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
>>     GL_IBM_texture_mirrored_repeat,
>> GL_KTX_buffer_region, GL_NV_blend_square,
>>     GL_NV_copy_depth_to_color, GL_NV_depth_clamp,
>> GL_NV_fence,
>>     GL_NV_float_buffer, GL_NV_fog_distance,
>> GL_NV_fragment_program,
>>     GL_NV_fragment_program_option,
>> GL_NV_fragment_program2,
>>     GL_NV_framebuffer_multisample_coverage,
>> GL_NV_half_float,
>>     GL_NV_light_max_exponent,
>> GL_NV_multisample_filter_hint,
>>     GL_NV_occlusion_query,
>> GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
>>     GL_NV_point_sprite, GL_NV_primitive_restart,
>> GL_NV_register_combiners,
>>     GL_NV_register_combiners2,
>> GL_NV_texgen_reflection,
>>     GL_NV_texture_compression_vtc,
>> GL_NV_texture_env_combine4,
>>     GL_NV_texture_expand_normal,
>> GL_NV_texture_rectangle,
>>     GL_NV_texture_shader, GL_NV_texture_shader2,
>> GL_NV_texture_shader3,
>>     GL_NV_vertex_array_range,
>> GL_NV_vertex_array_range2, GL_NV_vertex_program,
>>     GL_NV_vertex_program1_1, GL_NV_vertex_program2,
>>     GL_NV_vertex_program2_option,
>> GL_NV_vertex_program3,
>>     GL_NVX_conditional_render,
>> GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
>>     GL_SGIX_depth_texture, GL_SGIX_shadow,
>> GL_SUN_slice_accum
>>
>>
>> Any ideas?
>>
>> Thank you
>>
>> Domenico
>>
>>
>>     
>>>> Hi,
>>>>
>>>> I have a problem with gazebo:
>>>>
>>>> when I load a world with some .3ds models, my
>>>> ObserverCam only show the 
>>>> raw model and not the skins.
>>>> But the biggest problem is that my stereocam only
>>>> show some little 
>>>> "cubes" at the place of any model!
>>>>
>>>> It happens also with the carchassis model!
>>>>
>>>> Any idea of what can be the problem?
>>>>
>>>> Domenico
>>>>
>>>> PS: I have the same problem of  "gl error :
>>>>         
>> invalid
>>     
>>>> value" already 
>>>> posted by Stephan some weeks ago!
>>>>
>>>> This is my world file
>>>>         
> === message truncated ===
>
>
>
>       
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