Stéphane LAFORET ha scritto:
> Hi!
> Have you the same problem when you change the "render
> method" of your stereohead? And what is happened if
> you use the observer cam?
>
Hi,
I tried any kind of render method (SGIX, GLXP, GLX, AUTO) with same
results: ObserverCam load the models but doesn't render the skins and
stereohead shows only little cubes.
I also have the gl error message, as you have.
> I use a 3ds skin for my robot and the render method is
> "AUTO", the skin is correctly rendered (but with a gl
> error message)
>
> When you try AUTO, check if the render method use
> Opengl... else, check your drivers what is your video
> card?
>
> Bye
>
> --- Domenico Leonello <[EMAIL PROTECTED]> a
> écrit :
>
>
My card is a NVidia GeForce 7600/PCI/SSE2 and this is the result for
glxinfo:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce Go 7600/PCI/SSE2
OpenGL version string: 2.1.1 NVIDIA 100.14.23
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2,
GL_NV_framebuffer_multisample_coverage, GL_NV_half_float,
GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
Any ideas?
Thank you
Domenico
>> Hi,
>>
>> I have a problem with gazebo:
>>
>> when I load a world with some .3ds models, my
>> ObserverCam only show the
>> raw model and not the skins.
>> But the biggest problem is that my stereocam only
>> show some little
>> "cubes" at the place of any model!
>>
>> It happens also with the carchassis model!
>>
>> Any idea of what can be the problem?
>>
>> Domenico
>>
>> PS: I have the same problem of "gl error : invalid
>> value" already
>> posted by Stephan some weeks ago!
>>
>> This is my world file
>>
>>
>>
>>> <?xml version="1.0"?>
>>>
>> <gz:world
>>
>>
> xmlns:gz="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz"
>
>>
> xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model"
>
>>
> xmlns:window="http://playerstage.sourceforge.net/gazebo/xmlschema/#window"
>
>>
> xmlns:param="http://playerstage.sourceforge.net/gazebo/xmlschema/#param">
>
>> <param:Global>
>> <gravity>0.0 0.0 0.0</gravity>
>> </param:Global>
>>
>> <!--model:ObserverCam>
>> <id>userCam0</id>
>> <xyz>-30 35 30</xyz>
>> <rpy>0 30 0</rpy>
>> <imageSize>640 480</imageSize>
>> <updateRate>10</updateRate>
>> <renderMethod>SGIX</renderMethod>
>> </model:ObserverCam-->
>>
>> <model:SkyDome>
>> <!--toneMap>sky.ppm</toneMap-->
>> <toneMap>skyTones.jpg</toneMap>
>> <timeLapse>true</timeLapse>
>> </model:SkyDome>
>>
>> <model:LightSource>
>> <id>light1</id>
>> <xyz>0.000 0.000 300.000</xyz>
>> <ambientColor>0.2, 0.2, 0.2</ambientColor>
>> <diffuseColor>0.8, 0.8, 0.8</diffuseColor>
>> <specularColor>0.2, 0.2, 0.2</specularColor>
>> <attenuation>1, 0.0, 0.0</attenuation>
>> </model:LightSource>
>>
>> <model:GroundPlane>
>> <id>ground1</id>
>> <xyz>0 0 0</xyz>
>> <color>1.0 1.0 1.0</color>
>> <!--textureSize>0.001 0.001</textureSize-->
>> <textureFile>grass.jpg</textureFile>
>> </model:GroundPlane>
>>
>>
>> <!--model:Terrain-->
>> <!--terrainFile>maze3.gzb</terrainFile-->
>> <!--xyz>6.647 60.267 -1.1</xyz-->
>> <!--color>0.0 0.5 0.0</color-->
>> <!--textureFile>ground.ppm</textureFile-->
>> <!--/model:Terrain-->
>>
>>
>> <model:AvatarHeli>
>> <id>robot0</id>
>> <xyz>0 35 2</xyz>
>> <rpy>0 0 0</rpy>
>>
>> <model:TruthWidget>
>> <id>truth0</id>
>> </model:TruthWidget>
>>
>> <model:StereoHead>
>> <id>stereo0</id>
>> <xyz>0.3 0 -0.1</xyz>
>> <rpy>0 10 0</rpy>
>>
>> <hfov>60</hfov>
>> <baseline>0.6</baseline>
>>
>> <imageSize>640 480</imageSize>
>>
>> <renderMethod>SGIX</renderMethod>
>> <farClip>100</farClip>
>> <nearClip>0.1</nearClip>
>> </model:StereoHead>
>> </model:AvatarHeli>
>>
>> <model:CarChassis>
>> <id>car1</id>
>> <xyz>15 32.5 0</xyz>
>> <rpy>0 0 0</rpy>
>> <skinFile>jeep.3ds</skinFile>
>> <skinScale>0.5 0.55 0.5</skinScale>
>> <skinXyz>-0.2 0.2 0.5</skinXyz>
>> <skinRpy>0 0 90</skinRpy>
>> </model:CarChassis>
>>
>> <model:CarChassis>
>> <id>car2</id>
>> <xyz>80 62.5 0</xyz>
>> <rpy>0 0 180</rpy>
>> <skinFile>jeep.3ds</skinFile>
>> <skinScale>0.5 0.55 0.5</skinScale>
>> <skinXyz>-0.2 0.2 0.5</skinXyz>
>> <skinRpy>0 0 90</skinRpy>
>> </model:CarChassis>
>>
>> <model:CarChassis>
>> <id>car3</id>
>> <xyz>50 50 0</xyz>
>> <rpy>0 0 -90</rpy>
>> <skinFile>jeep.3ds</skinFile>
>> <skinScale>0.5 0.55 0.5</skinScale>
>> <skinXyz>-0.2 0.2 0.5</skinXyz>
>> <skinRpy>0 0 90</skinRpy>
>> </model:CarChassis>
>>
>> <model:CarChassis>
>> <id>car3</id>
>> <xyz>5 60 0</xyz>
>> <rpy>0 0 180</rpy>
>> <skinFile>jeep.3ds</skinFile>
>> <skinScale>0.5 0.55 0.5</skinScale>
>> <skinXyz>-0.2 0.2 0.5</skinXyz>
>> <skinRpy>0 0 90</skinRpy>
>> </model:CarChassis>
>>
>>
>>
>>
>> %%%% Weapshop with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>5 25 0</xyz>
>> <rpy>0 0 0</rpy>
>> <skinFile>Models/shop3/weapshop.3ds</skinFile>
>> <skinXyz>-3 5 2.5</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.2 0.2 0.2</skinScale>
>>
>> <textureFile>Models/shop3/weapshop.jpg</textureFile>
>> </model:SimpleSolid>
>>
>> %%%% House01 with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>15 25 0</xyz>
>>
>> <skinFile>Models/freeHouse/house01.3DS</skinFile>
>> <skinXyz>0 0 -0.5</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.05 0.05 0.05</skinScale>
>>
>>
>>
> <textureFile>Models/freeHouse/housemap.jpg</textureFile>
>
>> </model:SimpleSolid>
>>
>> %%%% Hosshop with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>30 25 0</xyz>
>> <rpy>0 0 0</rpy>
>> <skinFile>Models/shop3/hosshop.3ds</skinFile>
>> <skinXyz>-3 5 2</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.2 0.2 0.2</skinScale>
>>
>> <textureFile>Models/shop3/hosshop.jpg</textureFile>
>> </model:SimpleSolid>
>>
>> %%%% ToolShedGeneral with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>40 25 0</xyz>
>>
>>
>>
> <skinFile>Models/ToolShedGeneral/ToolShed.3ds</skinFile>
>
>> <skinXyz>3 0 0</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.4 0.4 0.4</skinScale>
>>
>>
>>
> <textureFile>Models/ToolShedGeneral/ToolShed.png</textureFile>
>
>> </model:SimpleSolid>
>>
>> %%%% House01 with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>60 25 0</xyz>
>>
>> <skinFile>Models/freeHouse/house01.3DS</skinFile>
>> <skinXyz>0 0 -0.5</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.05 0.05 0.05</skinScale>
>>
>>
>>
> <textureFile>Models/freeHouse/housemap.jpg</textureFile>
>
>> </model:SimpleSolid>
>>
>> %%%% ToolShedGeneral with door on the left %%%%
>> <model:SimpleSolid>
>> <xyz>70 25 0</xyz>
>>
>>
>>
> <skinFile>Models/ToolShedGeneral/ToolShed.3ds</skinFile>
>
>> <skinXyz>3 0 0</skinXyz>
>> <skinRpy>0 0 180</skinRpy>
>> <skinScale>0.4 0.4 0.4</skinScale>
>>
>>
>>
> <textureFile>Models/ToolShedGeneral/ToolShed.png</textureFile>
>
>> </model:SimpleSolid>
>>
>> %%%% Hosshop at 90° %%%%
>> <model:SimpleSolid>
>> <xyz>80 32.5 0</xyz>
>> <rpy>0 0 0</rpy>
>> <skinFile>Models/shop3/hosshop.3ds</skinFile>
>> <skinXyz>5 5 2</skinXyz>
>>
>>
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