Hello, I'm currently facing a strange problem. When I run a demo (pioneer2dx.world for instance) and select "save frames" in the menu, Gazebo always saves the same frame (the one that was displayed when I selected the menu item "save frame"). I can rotate and move the camera afterward, the display in the window is ok, but still the same frame is saved on and on. The problem is the same if I want to get the frames through a camera interface, so it seems to come from the function CameraSensor::GetImageData() and it probably has something to do with the texture used to get the frame.
The strange point is that this problem only happens with ATI proprietary driver fglrx. If I switch back to radeonhd driver and mesa rendering, the "save frames" function works correctly (though the red and blue are inverted and sometimes the X server crashes completely). I'm still investigating but if someone has an idea about this problem, thanks in advance. Renaud -- View this message in context: http://www.nabble.com/Can%27t-save-frames-with-ATI-proprietary-driver-tp15265852p15265852.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
