Hello,

I'm currently facing a strange problem. When I run a demo (pioneer2dx.world
for instance) and select "save frames" in the menu, Gazebo always saves the
same frame (the one that was displayed when I selected the menu item "save
frame"). I can rotate and move the camera afterward, the display in the
window is ok, but still the same frame is saved on and on. The problem is
the same if I want to get the frames through a camera interface, so it seems
to come from the function CameraSensor::GetImageData() and it probably has
something to do with the texture used to get the frame.

The strange point is that this problem only happens with ATI proprietary
driver fglrx. If I switch back to radeonhd driver and mesa rendering, the
"save frames" function works correctly (though the red and blue are inverted
and sometimes the X server crashes completely).

I'm still investigating but if someone has an idea about this problem,
thanks in advance.

Renaud
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