Excellent. Thanks for the debugging and patch.

-nate

On Feb 4, 2008 6:50 AM, Renaud Barate <[EMAIL PROTECTED]> wrote:
>
> After some trials and errors, I found that the bug comes from the way the
> buffer is locked when copying texture content to memory. It seems that
> HBL_READ_ONLY doesn't work. With HBL_NORMAL I've got no more problem. Here
> is the little patch to fix this bug, hoping it doesn't break anything else.
>
> http://www.nabble.com/file/p15268870/patch-fglrx-save-frames.txt
> patch-fglrx-save-frames.txt
> --
> View this message in context: 
> http://www.nabble.com/Can%27t-save-frames-with-ATI-proprietary-driver-tp15265852p15268870.html
>
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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