Excellent. Thanks for the debugging and patch. -nate
On Feb 4, 2008 6:50 AM, Renaud Barate <[EMAIL PROTECTED]> wrote: > > After some trials and errors, I found that the bug comes from the way the > buffer is locked when copying texture content to memory. It seems that > HBL_READ_ONLY doesn't work. With HBL_NORMAL I've got no more problem. Here > is the little patch to fix this bug, hoping it doesn't break anything else. > > http://www.nabble.com/file/p15268870/patch-fglrx-save-frames.txt > patch-fglrx-save-frames.txt > -- > View this message in context: > http://www.nabble.com/Can%27t-save-frames-with-ATI-proprietary-driver-tp15265852p15268870.html > > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
