After some trials and errors, I found that the bug comes from the way the buffer is locked when copying texture content to memory. It seems that HBL_READ_ONLY doesn't work. With HBL_NORMAL I've got no more problem. Here is the little patch to fix this bug, hoping it doesn't break anything else.
http://www.nabble.com/file/p15268870/patch-fglrx-save-frames.txt patch-fglrx-save-frames.txt -- View this message in context: http://www.nabble.com/Can%27t-save-frames-with-ATI-proprietary-driver-tp15265852p15268870.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
