I supposed it was something like that, but since I don't have a clue about
physics simulation I didn't know were to look. Your proposal seems more than
reasonable, but surprisingly it didn't fix the problem for me. It doesn't
matter the speed I command to the robot, its bounding box keeps still.

Thank you very much for your answer.



Dear Luis,
>
> I had the same problem last week and I discovered that the automatic
> disabling of objects in ODE (to save computation time) was the reason, why I
> couldn't move the robot.
> A quick hack is to switch of the dWorldSetAutoDisableFlag in ODEPhysics.cc.
> The disabling makes sense in principle, but it is not "re-enabled" (as far
> as I can see) as soon as the controller sends new commands.
>
> Regards,
>
>   Stefan
>
>
> ----- Original Nachricht ----
> Von:     Luis Manso <[email protected]>
> An:      [email protected]
> Datum:   25.01.2010 17:01
> Betreff: [PlayerStage-Gazebo] Position interface not working
>
> > Hello,
> >
> > I have been successfully using Gazebo rev-8335 for some time. Recently I
> > updated to version 0.10 and the position interface doesn't move the robot
> > anymore. I also have the same problem with the current svn version. If I
> go
> > back and install rev-8335 everything goes back to normal.
> >
> > I tried to move the robot using libgazebo both with the software I've
> been
> > using for months and with the example in examples/libgazebo. In order to
> > try
> > to find the problem I included some printf's
> > in Differential_Position2d::UpdateChild()
> > and Differential_Position2d::GetPositionCmd(), so I can see how the
> example
> > program is updating the position command. Thus, I think it is highly
> > improbable that is a example program related problem.
> >
> > Does anyone know what is happening or what to do to find the bug?
> >
> > I've tried lots of word files with different robots.
> >
> > Thanks in advance
> >
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