Thanks Scott, the patch fix the segfault problem.
As said by Pual, there is a problem with PTZ that doesn't reacts to
movement commands. No error messages appears.  Can you help us ?

Thks

2010/4/29 Paul Osmialowski <[email protected]>:
> This is configuration file I am using for having position2d, camera and ptz:
> driver
> (
>  name "gazebo"
>  provides ["simulation:0"]
>  plugin "libgazeboplugin"
>  server_id "default"
> )
>
> driver
> (
>  name "gazebo"
>  provides ["position2d:0"]
>  gz_id "pioneer2dx_model1::position_iface_0"
> )
>
> driver
> (
>  name "gazebo"
>  provides ["camera:0"]
>  gz_id "pioneer2dx_model1::sonyvid30_model::camera_iface_0"
> #  alwayson 1
> #  save 0
> )
> driver
> (
>  name "gazebo"
>  provides ["ptz:0"]
>  gz_id "pioneer2dx_model1::sonyvid30_model::ptz_iface_1"
> )
>
> (from previous post:)
> Unfortunately, ptz interface is not working right. Also I discovered that
> 'stall' field of position2d interface is not set, so it is not possible to
> quickly determine if collision occured.
>
> Paul
>
>>
>> On Wed, 28 Apr 2010, Scott Biddlestone wrote:
>>
>>>  Sorry, I guess the attachment didn't go through. It is very short so I
>>>  will just inline it:
>>>
>>>  Index: server/World.cc
>>>  ===================================================================
>>>  --- server/World.cc    (revision 8631)
>>>  +++ server/World.cc    (working copy)
>>>  @@ -287,6 +287,8 @@
>>>
>>>   this->factory->Init();
>>>   this->saveStateTimer.Start();
>>>  +
>>>  +  SensorManager::Instance()->Init();
>>>  }
>>>
>>>
>>>  ////////////////////////////////////////////////////////////////////////////////
>>>
>>>  -Scott
>>>
>>>  On Wed, Apr 28, 2010 at 5:07 PM, Paul Osmialowski <[email protected]>
>>>  wrote:
>>> >  I am sorry, I can't find attached patch, where is it?
>>> > >  Paul
>>> > >  On Wed, 28 Apr 2010, Scott Biddlestone wrote:
>>> > > >  The attached patch fixes the segfault ( it just calls
>>> > >  SensorManager::Instance()->Init() ) in World::Init().  This patch is
>>> > >  against the SVN head.
>>> > > > >  The color order is still reversed as previously described. ( BGR
>>> > > > > vs. > >  RGB )
>>> > > > >  Let me know if it works for you as well. I tested this with Ogre
>>> > > > > 1.6.5
>>> > >  Ode 0.11.1 and SVN versions of gazebo and player.
>>> > > > >  -Scott
>>> > > > > > > > >  On Wed, Apr 28, 2010 at 6:42 AM, Valentino
>>> > > > > > > > > <[email protected]> > >  wrote:
>>> > > >  I'm trying unsuccessfully to work with the sonyvid30 in gazebo
>>> > > > svn,
>>> > > >  but when I subscribe the device (using playerV), gazebo ends in
>>> > > >  segfault. Am I the only one who has problems with this device? If
>>> > > >  someone is using it successfully can you please tell me which > >
>>> > > > >  version
>>> > > >  of Gazebo, Ogre, Ode, and Player are using?
>>> > > >  thanks
>>> > > > > > >
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