#That's great, I think Windows sockets are derived from Unix anyway. Maybe
#we can have a Linux developers forum =)
#
WinSock was derived from BSD Sockets.. But it has a number of differences,
and (of course) extensions. e.g. TCP Sockets in Unix are identified by
fid, but Windows has a different way of handling files, devices,
and resources. Instead there's "socket" (which is typedef-ed to
int -- I thikn).. Also, in WinSock there's an extra var (forgot the
name) in the inet_addr union.. closing a socket in WinSock, use
_close() not close().. if not kaboom. WinSock library has to
initialized, and cleaned up before and after using it. If not.. leaks.
Also, WinSock has an asychronous mode.. There's a few more.. I just
cannot remember them at the top of my head -- and I'm a bit sleepy too :)
.. and threading.. don't even go there :)
jeff --
--
Jeff Gutierrez
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