#That's great, I think Windows sockets are derived from Unix anyway.  Maybe 
#we can have a Linux developers forum =)
#

WinSock was derived from BSD Sockets.. But it has a number of differences,
and (of course) extensions.  e.g. TCP Sockets in Unix are identified by
fid, but Windows has a different way of handling files, devices, 
and resources.  Instead there's "socket" (which is typedef-ed to
int -- I thikn).. Also, in WinSock there's an extra var (forgot the
name) in the  inet_addr union..  closing a socket in WinSock, use
_close() not close().. if not kaboom.  WinSock library has to
initialized, and cleaned up before and after using it.  If not.. leaks. 
Also, WinSock has an asychronous mode..  There's a few more..  I just
cannot remember them at the top of my head -- and I'm a bit sleepy too :)

.. and threading.. don't even go there :)

jeff --

-- 
Jeff Gutierrez
Mapua Online! 
http://www.mapua.org
http://www.mapua.com

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