kidhazy wrote: 
> 
> The streams are only active when games are being broadcast, so I only
> get a few hours to test/debug.  Any suggestions?
> 
> I'm assuming the Audio Streaming setting for the player needs to be set
> to "Proxied" for PlayHLS to be able to convert via ffmpeg, or can the
> stream setting be left at Direct?  (I've tried both without any
> difference)
> 
Proxied and direct only make sense when the player can play the stream
directly - they have no effect when using something like ffmpeg with
"$FILE$" as ffmpeg open the URL  and not LMS or the player.

Logos on LMS will be generated by the save LMS URL and not by the HLS
stream - so logos are not indicative of any success.

> 
> Edit:
> I just manually ran the ffmpeg command (without the 'quiet' option) on
> the LMS server:
> "C:\PROGRA~2\SQUEEZ~1\server\Bin\MSWin32-x86-multi-thread\ffmpeg.exe" 
> -i
> "http://aflliveradiohls348.ngcdn.telstra.com/afllive/aflradio_5/playlist.m3u8";
> -af volume=0dB -f flac -
> 
> and got
> http://aflliveradiohls348.ngcdn.telstra.com/afllive/aflradio_5/playlist.m3u8:
> Invalid data found when processing input
> 
No point to test within LMS until you can get the ffmpeg command to work
outside LMS. 

The above ffmpeg command outputs to stdout indicated by the dash after
flac.  This will cause problems on a Windows command line so if you get
a bit of success, it won't be clear it if is working. Use the following
as it saves output in to testoutput.flc.  Then later check output by
playing the files.

"C:\PROGRA~2\SQUEEZ~1\server\Bin\MSWin32-x86-multi-thread\ffmpeg.exe" 
-i
"http://aflliveradiohls348.ngcdn.telstra.com/afllive/aflradio_5/playlist.m3u8";
-af volume=0dB -f flac testoutput.flc

While getting errors, I would suggest try increasing ffmpeg loglevel
from quieter to info or debug and see if you get more info.

The HLS m3u8 looks  "normal" but not complete.  With HLS the m3u8 for a
live stream is dynamic, it has to be read about every 6 sec by the
player as it changes - adding 2 or 3 new URLs for next 6 secs chunk. 
I'm guessing the stream URL you are testing is dead, invalid  or not
broadcasting.

Many broadcasters are adding parameters (i.e. the parameters are after a
"?"  and separated by "&") to URLs.  These parameters are calculated by
the browser (eg. a valid start time in epoch time) and so make it
difficult to play an URL by simply cutting & pasting as URL will not be
"valid"  (i.e. you have to use a browser and watch the ads).

Can you check the complete m3u8 URL that is actually used whenplaying
within a browser ?  with Chrome or Firefox where is a developer's
console console whcih can be seleected to show network traffic.


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