indifference_engine;538811 Wrote: 
> Excellent! I did some reading and found the Sony protocol (aka SIRC)
> needs to send the commands twice for them to be actioned upon.  In a
> moment of blondness I wrote the code to ignore the <count> property if
> there is only one action - why I don't know!  I don't think it wouldn't
> have worked anyway as the timing on the ir emitter is a bit flakey due
> to the lack or processing power on the controller.  What's needed is a
> way to string together multiple reps into a single command that gets
> sent to the emitter's drive in one go. I'm looking at re-writing that
> part of the code.

Thanks for the explanation, so if I come across more Pronto codes can I
just double them up or is there some break code to put in between them?

> irBlaster can indeed learn codes and generates lirc files that SqueezeIR
> can use (using it's LIRC protocol).  You copy the irBlaster-generated
> lirc file from your server onto the controller and reference the
> commands in it from the xml file.  I have used it on the classic and it
> works fine.  The learning feature may work on the boom/radio/touch as
> that part of the plugin only needs a receiver, not an emitter.  I don't
> have any of those so I can't say for certain though.

I've had a quick look at IR blaster and unfortunately the Settings
button isn't coming up on the plugin screen so I'm guessing it's
checking for suitable players before displaying it.  I had a quick look
at the code but it looks like the interesting stuff is in a binary file
so snookers my casual tinkering unfortunately.


-- 
cublet

Andrew.
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