Thanks for info bpa/Ralphy. It would be good if there was a single,
current "official" version. There seem to be a few versions floating
around in several different locations. ;) I'd be happy to supply
patches back once I know which version to generate patches against. 

As I said, I went off at a bit of a tangent with re-writing the audio
package, mostly due to frustration at trying to debug. bpa's patch
fixes the deadlock issue while keeping with the "spirit" of the
original code. That aside, I have several other changes, silly things
in the overall scheme of things, eg. like making sure the app doesn't
crash when using a PulseAudio mixer - the gainControl is
FloatControl.Type.VOLUME, rather than FloatControl.Type.MASTER_GAIN,
which I'll generate individual patches for.

I don't think I've ever used SoftSqueeze as part of a sync group. But
if you can give me a little more of a pointer/info towards the audio
sync issues, I'll take a look. Likewise, it would be good to know about
any other outstanding issues (there are 3)? Not that I wish to become
maintainer, but I still use Softsqueeze in preference to SqueezePlay so
would like to see it still being kept up to date and in sync with the
server side of things.


-- 
JackOfAll
------------------------------------------------------------------------
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View this thread: http://forums.slimdevices.com/showthread.php?t=62060

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