Thanks :)

I don't think the clock issue is related.
Actually I would have expected the server to set the clock for the
players so I'm a bit surprised they are out of sync.

The playback thing is one of the player sending feedback about the
elapsed time and samples played back to the server on a continuous
basis.
I can imagine what's going wrong there it's not so easy to keep these
things in sync when using a large input buffer.


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