On 17/09/17(Sun) 17:05, Bryan Linton wrote:
> [ CCing all potentially involved parties, because I'd rather CC
> more people than necessary than leave out an interested party.
> Please ignore this mail if it's not relevant to you. ]
>
> [...] 
>
> Reverting the above commit fixes the issue for me.  Without the
> reversion, SDL games freeze at a black screen if a joypad is
> connected.  Invoking "kill -9" or unplugging the joypad is the
> only way to unfreeze the program. 

When the program "freeze" what does top says?  Where is it sleeping?

Could you please ktrace the freezing programme when this happen?  What
do you see?

By looking at SDL sources I cannot spot how this commit can affect it,
so it'd help if you could provide me more info.

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