[email protected] (Timo Myyrä) wrote: > Hi, > > Here's a updated port for latest gzdoom version. > Merged the stuff from Solene's port into my old gzdoom port and bumped it to > latest version. Tested on amd64 and quick gameplay test seems to work and > installing soundfont and tuning the ini file, the fluidsynth playback works. > > - added patch to fix the fluidsynth library name > > - dropped old linker args from Makefile, these don't seem to be needed at all > > - Added flag to disable GTK dialogs from building so no need for Gtk > dependency > > - fluidsynth is detected at build time so add it as build_depends. At run time > it needs to be installed but gzdoom can use other midi players as well so I > didn't add it to run_depends. > > - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and > finally xmessage to show crash log. > > - OpenAL needs to be installed to have audio. > > > Timo
Your port is way better than the one I submitted last month, good work! Still when using mods, I only have music and no other sound, do you have the same issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
