[email protected] (Timo Myyrä) wrote:
> Hi,
> 
> Here's a updated port for latest gzdoom version.
> Merged the stuff from Solene's port into my old gzdoom port and bumped it to
> latest version. Tested on amd64 and quick gameplay test seems to work and
> installing soundfont and tuning the ini file, the fluidsynth playback works.
> 
> - added patch to fix the fluidsynth library name
> 
> - dropped old linker args from Makefile, these don't seem to be needed at all
> 
> - Added flag to disable GTK dialogs from building so no need for Gtk 
> dependency
> 
> - fluidsynth is detected at build time so add it as build_depends. At run time
>   it needs to be installed but gzdoom can use other midi players as well so I
>   didn't add it to run_depends. 
> 
> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and
>   finally xmessage to show crash log.
> 
> - OpenAL needs to be installed to have audio.
> 
> 
> Timo

Your port is way better than the one I submitted last month, good work! Still
when using mods, I only have music and no other sound, do you have the same
issue? Doom1 and Doom2 runs fine, so it may be related to the mods...

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