Solene Rapenne <[email protected]> writes: > [email protected] (Timo Myyrä) wrote: > >> Hi, >> >> Here's a updated port for latest gzdoom version. >> Merged the stuff from Solene's port into my old gzdoom port and bumped it to >> latest version. Tested on amd64 and quick gameplay test seems to work and >> installing soundfont and tuning the ini file, the fluidsynth playback works. >> >> - added patch to fix the fluidsynth library name >> >> - dropped old linker args from Makefile, these don't seem to be needed at all >> >> - Added flag to disable GTK dialogs from building so no need for Gtk >> dependency >> >> - fluidsynth is detected at build time so add it as build_depends. At run >> time >> it needs to be installed but gzdoom can use other midi players as well so I >> didn't add it to run_depends. >> >> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and >> finally xmessage to show crash log. >> >> - OpenAL needs to be installed to have audio. >> >> >> Timo > > Your port is way better than the one I submitted last month, good work! Still > when using mods, I only have music and no other sound, do you have the same > issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
I tested Doom One mod and only got sound in menu and no gameplay sounds or music at all. Got bunch of errors in console so I guess the mods are to blame. Timo
