timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> 
> > Solene Rapenne <sol...@perso.pw> writes:
> >
> >> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> >>
> >>> Hi,
> >>> 
> >>> Here's a updated port for latest gzdoom version.
> >>> Merged the stuff from Solene's port into my old gzdoom port and bumped it 
> >>> to
> >>> latest version. Tested on amd64 and quick gameplay test seems to work and
> >>> installing soundfont and tuning the ini file, the fluidsynth playback 
> >>> works.
> >>> 
> >>> - added patch to fix the fluidsynth library name
> >>> 
> >>> - dropped old linker args from Makefile, these don't seem to be needed at 
> >>> all
> >>> 
> >>> - Added flag to disable GTK dialogs from building so no need for Gtk 
> >>> dependency
> >>> 
> >>> - fluidsynth is detected at build time so add it as build_depends. At run 
> >>> time
> >>>   it needs to be installed but gzdoom can use other midi players as well 
> >>> so I
> >>>   didn't add it to run_depends. 
> >>> 
> >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage 
> >>> and
> >>>   finally xmessage to show crash log.
> >>> 
> >>> - OpenAL needs to be installed to have audio.
> >>> 
> >>> 
> >>> Timo
> >>
> >> Your port is way better than the one I submitted last month, good work! 
> >> Still
> >> when using mods, I only have music and no other sound, do you have the same
> >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
> >
> > I tested Doom One mod and only got sound in menu and no gameplay sounds or 
> > music
> > at all. Got bunch of errors in console so I guess the mods are to blame.
> >
> > Timo
> 
> Actually its the problem in library loading. There was wrong library names for
> libmpg123, libsndfile in the code. I've patched those and the sounds seem to
> work now after quick test.
> 
> Updated port attached.
> 
> timo

Indeed this fixed the sound issue in at least one mod for me. I wonder
if you also experience a very slow startup?

ok for import

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