timo.my...@bittivirhe.fi (Timo Myyrä) wrote: > timo.my...@bittivirhe.fi (Timo Myyrä) writes: > > > Solene Rapenne <sol...@perso.pw> writes: > > > >> timo.my...@bittivirhe.fi (Timo Myyrä) wrote: > >> > >>> Hi, > >>> > >>> Here's a updated port for latest gzdoom version. > >>> Merged the stuff from Solene's port into my old gzdoom port and bumped it > >>> to > >>> latest version. Tested on amd64 and quick gameplay test seems to work and > >>> installing soundfont and tuning the ini file, the fluidsynth playback > >>> works. > >>> > >>> - added patch to fix the fluidsynth library name > >>> > >>> - dropped old linker args from Makefile, these don't seem to be needed at > >>> all > >>> > >>> - Added flag to disable GTK dialogs from building so no need for Gtk > >>> dependency > >>> > >>> - fluidsynth is detected at build time so add it as build_depends. At run > >>> time > >>> it needs to be installed but gzdoom can use other midi players as well > >>> so I > >>> didn't add it to run_depends. > >>> > >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage > >>> and > >>> finally xmessage to show crash log. > >>> > >>> - OpenAL needs to be installed to have audio. > >>> > >>> > >>> Timo > >> > >> Your port is way better than the one I submitted last month, good work! > >> Still > >> when using mods, I only have music and no other sound, do you have the same > >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods... > > > > I tested Doom One mod and only got sound in menu and no gameplay sounds or > > music > > at all. Got bunch of errors in console so I guess the mods are to blame. > > > > Timo > > Actually its the problem in library loading. There was wrong library names for > libmpg123, libsndfile in the code. I've patched those and the sounds seem to > work now after quick test. > > Updated port attached. > > timo
Indeed this fixed the sound issue in at least one mod for me. I wonder if you also experience a very slow startup? ok for import