Yes i experience the same slow starting even when i compiled from source without the port, its something i didnt encounter in linux or windows using gzdoom, theres something related to openbsd that is causing it, but right now i dont have my openbsd install :(
3. Ago 2018 15:03 por sol...@perso.pw <mailto:sol...@perso.pw>: > timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>> (Timo Myyrä) > wrote: >> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>> (Timo Myyrä) >> writes: >> >> > Solene Rapenne <>> sol...@perso.pw <mailto:sol...@perso.pw>>> > writes: >> > >> >> >> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>> (Timo >> >> >> Myyrä) wrote: >> >> >> >>> Hi, >> >>> >> >>> Here's a updated port for latest gzdoom version. >> >>> Merged the stuff from Solene's port into my old gzdoom port and bumped >> >>> it to >> >>> latest version. Tested on amd64 and quick gameplay test seems to work and >> >>> installing soundfont and tuning the ini file, the fluidsynth playback >> >>> works. >> >>> >> >>> - added patch to fix the fluidsynth library name >> >>> >> >>> - dropped old linker args from Makefile, these don't seem to be needed >> >>> at all >> >>> >> >>> - Added flag to disable GTK dialogs from building so no need for Gtk >> >>> dependency >> >>> >> >>> - fluidsynth is detected at build time so add it as build_depends. At >> >>> run time >> >>> it needs to be installed but gzdoom can use other midi players as well >> >>> so I >> >>> didn't add it to run_depends. >> >>> >> >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage >> >>> and >> >>> finally xmessage to show crash log. >> >>> >> >>> - OpenAL needs to be installed to have audio. >> >>> >> >>> >> >>> Timo >> >> >> >> Your port is way better than the one I submitted last month, good work! >> >> Still >> >> when using mods, I only have music and no other sound, do you have the >> >> same >> >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods... >> > >> > I tested Doom One mod and only got sound in menu and no gameplay sounds or >> > music >> > at all. Got bunch of errors in console so I guess the mods are to blame. >> > >> > Timo >> >> Actually its the problem in library loading. There was wrong library names >> for >> libmpg123, libsndfile in the code. I've patched those and the sounds seem to >> work now after quick test. >> >> Updated port attached. >> >> timo > > Indeed this fixed the sound issue in at least one mod for me. I wonder > if you also experience a very slow startup? > > ok for import