Yes i experience the same slow starting even when i compiled from source 
without the port, its something i didnt encounter in linux or windows using 
gzdoom, theres something related to openbsd that is causing it, but right now i 
dont have my openbsd install :(


3. Ago 2018 15:03 por sol...@perso.pw <mailto:sol...@perso.pw>:


> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>  (Timo Myyrä) 
> wrote:
>> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>>  (Timo Myyrä) 
>> writes:
>>
>> > Solene Rapenne <>> sol...@perso.pw <mailto:sol...@perso.pw>>> > writes:
>> >
>> >> >> timo.my...@bittivirhe.fi <mailto:timo.my...@bittivirhe.fi>>>  (Timo 
>> >> >> Myyrä) wrote:
>> >>
>> >>> Hi,
>> >>> 
>> >>> Here's a updated port for latest gzdoom version.
>> >>> Merged the stuff from Solene's port into my old gzdoom port and bumped 
>> >>> it to
>> >>> latest version. Tested on amd64 and quick gameplay test seems to work and
>> >>> installing soundfont and tuning the ini file, the fluidsynth playback 
>> >>> works.
>> >>> 
>> >>> - added patch to fix the fluidsynth library name
>> >>> 
>> >>> - dropped old linker args from Makefile, these don't seem to be needed 
>> >>> at all
>> >>> 
>> >>> - Added flag to disable GTK dialogs from building so no need for Gtk 
>> >>> dependency
>> >>> 
>> >>> - fluidsynth is detected at build time so add it as build_depends. At 
>> >>> run time
>> >>>   it needs to be installed but gzdoom can use other midi players as well 
>> >>> so I
>> >>>   didn't add it to run_depends. 
>> >>> 
>> >>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage 
>> >>> and
>> >>>   finally xmessage to show crash log.
>> >>> 
>> >>> - OpenAL needs to be installed to have audio.
>> >>> 
>> >>> 
>> >>> Timo
>> >>
>> >> Your port is way better than the one I submitted last month, good work! 
>> >> Still
>> >> when using mods, I only have music and no other sound, do you have the 
>> >> same
>> >> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
>> >
>> > I tested Doom One mod and only got sound in menu and no gameplay sounds or 
>> > music
>> > at all. Got bunch of errors in console so I guess the mods are to blame.
>> >
>> > Timo
>>
>> Actually its the problem in library loading. There was wrong library names 
>> for
>> libmpg123, libsndfile in the code. I've patched those and the sounds seem to
>> work now after quick test.
>>
>> Updated port attached.
>>
>> timo
>
> Indeed this fixed the sound issue in at least one mod for me. I wonder
> if you also experience a very slow startup?
>
> ok for import

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