On Fri, Aug 03 2018, timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>
>> Solene Rapenne <sol...@perso.pw> writes:
>>
>>> timo.my...@bittivirhe.fi (Timo Myyrä) wrote:
>>>
>>>> Hi,
>>>> 
>>>> Here's a updated port for latest gzdoom version.
>>>> Merged the stuff from Solene's port into my old gzdoom port and bumped it 
>>>> to
>>>> latest version. Tested on amd64 and quick gameplay test seems to work and
>>>> installing soundfont and tuning the ini file, the fluidsynth playback 
>>>> works.
>>>> 
>>>> - added patch to fix the fluidsynth library name
>>>> 
>>>> - dropped old linker args from Makefile, these don't seem to be needed at 
>>>> all
>>>> 
>>>> - Added flag to disable GTK dialogs from building so no need for Gtk 
>>>> dependency
>>>> 
>>>> - fluidsynth is detected at build time so add it as build_depends. At run 
>>>> time
>>>>   it needs to be installed but gzdoom can use other midi players as well 
>>>> so I
>>>>   didn't add it to run_depends. 
>>>> 
>>>> - Dropped previous gxmessage dependy, the game tries kdialog, gxmessage and
>>>>   finally xmessage to show crash log.
>>>> 
>>>> - OpenAL needs to be installed to have audio.
>>>> 
>>>> 
>>>> Timo
>>>
>>> Your port is way better than the one I submitted last month, good work! 
>>> Still
>>> when using mods, I only have music and no other sound, do you have the same
>>> issue? Doom1 and Doom2 runs fine, so it may be related to the mods...
>>
>> I tested Doom One mod and only got sound in menu and no gameplay sounds or 
>> music
>> at all. Got bunch of errors in console so I guess the mods are to blame.
>>
>> Timo
>
> Actually its the problem in library loading. There was wrong library names for
> libmpg123, libsndfile in the code. I've patched those and the sounds seem to
> work now after quick test.
>
> Updated port attached.

Here's some late feedback.

Regarding the patches, I don't think that #ifdef __OpenBSD__ is a good
approach.  (For more on this subject, please look at "#ifdef considered
harmful" from Henry Spencer.)  Please don't push such patches upstream.
For our needs in ports land, we can just patch and hardcode the use of
the un-versioned .so libs.  Ideas for solutions pushable upstream:
a cmake option that controls whether dlopened library names should
contain a version; or just
#ifndef LIBFOO_NAME
#define LIBFOO_NAME "libfoo.so.1"
...
which would allow downstreams to override the name.

About the dlopened libraries: I guess it would be good to list them in
LIB_DEPENDS and add the relevant entries to WANTLIB so that gzdoom gets
properly updated when its deps change.  (Even if ''make
port-lib-depends-check'' complains about extra libs.)

On sparc64, I get this from cmake:

...
-- Performing Test HAVE_THREAD_LOCAL
-- Performing Test HAVE_THREAD_LOCAL - Failed
CMake Error at src/CMakeLists.txt:408 (message):
  C++ compiler doesn't support thread_local storage duration specifier

COMPILER = base-clang ports-gcc lets the port build and package on
sparc64.

The rest of the port looks fine.

-- 
jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF  DDCC 0DFA 74AE 1524 E7EE

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