If you are using j7 and, I think that require'viewmat' will also require 'graphics/bmp'
That said, if you do not have it installed, you can install the graphics/bmp package using the package manager. FYI, -- Raul On Tue, Nov 8, 2011 at 7:21 AM, David Vaughan <[email protected]> wrote: > load'bmp' > not found: /Applications/j64-701/addons/graphics/bmp/bmp.ijs > |file name error: script > | 0!:0-.&(128}.a.) 1!:1 y[4!:55<'y' > > Where can I get the script? > > On 8 Nov 2011, at 11:17, Björn Helgason wrote: > >> load'bmp' >> writebmp >> >> >> 2011/11/8 David Vaughan <[email protected]> >> >>> Is there something that creates bitmaps? So say I wanted to make a bitmap >>> of the Mandelbrot set (and I had a 2d array representing each pixel) is >>> there a verb that will make that into a bitmap? >>> >>> ___________________________ >>> >>> David Vaughan >>> >>> On 7 Nov 2011, at 19:25, Raul Miller <[email protected]> wrote: >>> >>>> Sometimes your description seems accurate. >>>> >>>> However, consider: >>>> viewmat i.10 >>>> or >>>> viewmat 2 >>>> >>>> -- >>>> Raul >>>> >>>> On Mon, Nov 7, 2011 at 1:36 PM, David Vaughan >>>> <[email protected]> wrote: >>>>> Am I right in thinking that viewmat takes a 2d array and treats it as >>> if each number is a pixel and its value is its colour? >>>>> Thanks. >>>>> >>>>> ___________________________ >>>>> >>>>> David Vaughan >>>>> >>>>> On 6 Nov 2011, at 20:12, "Linda Alvord" <[email protected]> >>> wrote: >>>>> >>>>>> Here's another option: >>>>>> >>>>>> S=: 13 :'''+.''{~([:+./*.)"1/~#:i.y' >>>>>> S >>>>>> '+.' {~ [: ([: +./ *.)"1/~ [: #: i. >>>>>> >>>>>> S 8 >>>>>> ++++++++ >>>>>> +.+.+.+. >>>>>> ++..++.. >>>>>> +...+... >>>>>> ++++.... >>>>>> +.+..... >>>>>> ++...... >>>>>> +....... >>>>>> >>>>>> Linda >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>> From: [email protected] >>>>>> [mailto:[email protected]] On Behalf Of Roger Hui >>>>>> Sent: Saturday, November 05, 2011 2:10 PM >>>>>> To: Programming forum >>>>>> Subject: Re: [Jprogramming] Binary Addresses Method >>>>>> >>>>>> I believe the "and" in your pseudocode maps to 17 b. (bitwise and). >>> Thus: >>>>>> 0 = 17 b./~ i.256 >>>>>> >>>>>> For example, using the boolean matrix result to index into '.*', >>>>>> >>>>>> '.*' {~ 0 = 17 b./~ i.16 >>>>>> **************** >>>>>> *.*.*.*.*.*.*.*. >>>>>> **..**..**..**.. >>>>>> *...*...*...*... >>>>>> ****....****.... >>>>>> *.*.....*.*..... >>>>>> **......**...... >>>>>> *.......*....... >>>>>> ********........ >>>>>> *.*.*.*......... >>>>>> **..**.......... >>>>>> *...*........... >>>>>> ****............ >>>>>> *.*............. >>>>>> **.............. >>>>>> *............... >>>>>> >>>>>> >>>>>> >>>>>> On Sat, Nov 5, 2011 at 10:50 AM, mikel paternain >>>>>> <[email protected]>wrote: >>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> In the amazing book Chaos and Fractals New frontiers of Science, the >>>>>>> authors described a simple algorithm for making the Sierpinski Gasket. >>>>>> This >>>>>>> is perhaps the most short and efficient algorithm (in non tacit >>>>>> programming >>>>>>> languages) for computing this fractal. >>>>>>> The basic algorithm is(in pseudocode): >>>>>>> >>>>>>> Define x,y >>>>>>> For y=0 to 255 >>>>>>> For x=0 to 255 >>>>>>> If /x And y)=0 Then Pset(x,y) //Pset is a function for >>> drawing >>>>>>> the point x,y >>>>>>> Next x >>>>>>> Next y >>>>>>> End >>>>>>> >>>>>>> With my little experience inJ the question is how translate this code >>> to J >>>>>>> . Help me please! >>>>>>> Thanks in advance!! >>>>>>> >>>>>>> Mikel >>>>>>> ---------------------------------------------------------------------- >>>>>>> For information about J forums see >>> http://www.jsoftware.com/forums.htm >>>>>>> >>>>>> ---------------------------------------------------------------------- >>>>>> For information about J forums see http://www.jsoftware.com/forums.htm >>>>>> >>>>>> ---------------------------------------------------------------------- >>>>>> For information about J forums see http://www.jsoftware.com/forums.htm >>>>> ---------------------------------------------------------------------- >>>>> For information about J forums see http://www.jsoftware.com/forums.htm >>>>> >>>> ---------------------------------------------------------------------- >>>> For information about J forums see http://www.jsoftware.com/forums.htm >>> ---------------------------------------------------------------------- >>> For information about J forums see http://www.jsoftware.com/forums.htm >>> >> >> >> >> -- >> Björn Helgason, Verkfræðingur >> Fornustekkum II >> 781 Hornafirði, >> t-póst: [email protected] >> gsm: +3546985532 >> twitter: @flugfiskur >> http://groups.google.com/group/J-Programming >> >> >> Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari einfaldleikans >> >> góður kennari getur stigið á tær án þess að glansinn fari af skónum >> /|_ .-----------------------------------. >> ,' .\ / | Með léttri lund verður | >> ,--' _,' | Dagurinn í dag | >> / / | Enn betri en gærdagurinn | >> ( -. | `-----------------------------------' >> | ) | (\_ _/) >> (`-. '--.) (='.'=) ♖♘♗♕♔♙ >> `. )----' (")_(") ☃☠ >> ---------------------------------------------------------------------- >> For information about J forums see http://www.jsoftware.com/forums.htm > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
