It's either a string file name on the left and a 2-dimension array of rgb
values (ie. 256#.(red, green, blue)) one the right, or vice-versa. Do
whichever one doesn't give you a domain error.

Marshall

On Tue, Nov 8, 2011 at 11:39 AM, David Vaughan <[email protected]
> wrote:

> Thanks, I never realised all that stuff was there.
>
> Back to the writebmp verb - what should its operands be?
>
> On 8 Nov 2011, at 15:14, Raul Miller wrote:
>
> > If you are using jhs the package manager is what an old name for what
> > is now at link -> jal
> >
> > Once you are there, you would select a category (Upgradeable,
> > Removable, Installed, Not Installed, or even Descriptions -- though
> > descriptions does not tell you the installed status of packages and
> > does not let you install or upgrade them).
> >
> > So, anyways, you would search through the categories -- if it's Not
> > Installed, you would find the graphics/bmp checkbox and install it.
> > If it's Upgradeable, you might want to find the graphics/bmp checkbox
> > and upgrade it.  If it's in neither of those categories it's going to
> > be in Installed and you should not have to do anything.
> >
> > Note also that if you are using jhs and you have not been using jal
> > there is probably a new version of jhs to install (and you can use jal
> > to do that).
> >
> > FYI,
> >
> > --
> > Raul
> >
> >
> >
> > On Tue, Nov 8, 2011 at 9:41 AM, David Vaughan
> > <[email protected]> wrote:
> >> How do I actually update my addons, and what is the package manager?
> >>
> >> On 8 Nov 2011, at 14:18, Raul Miller wrote:
> >>
> >>> If you are using j7 and, I think that require'viewmat' will also
> >>> require 'graphics/bmp'
> >>>
> >>> That said, if you do not have it installed, you can install the
> >>> graphics/bmp package using the package manager.
> >>>
> >>> FYI,
> >>>
> >>> --
> >>> Raul
> >>>
> >>>
> >>> On Tue, Nov 8, 2011 at 7:21 AM, David Vaughan
> >>> <[email protected]> wrote:
> >>>>   load'bmp'
> >>>> not found: /Applications/j64-701/addons/graphics/bmp/bmp.ijs
> >>>> |file name error: script
> >>>> |   0!:0-.&(128}.a.)    1!:1 y[4!:55<'y'
> >>>>
> >>>> Where can I get the script?
> >>>>
> >>>> On 8 Nov 2011, at 11:17, Björn Helgason wrote:
> >>>>
> >>>>> load'bmp'
> >>>>>   writebmp
> >>>>>
> >>>>>
> >>>>> 2011/11/8 David Vaughan <[email protected]>
> >>>>>
> >>>>>> Is there something that creates bitmaps? So say I wanted to make a
> bitmap
> >>>>>> of the Mandelbrot set (and I had a 2d array representing each
> pixel) is
> >>>>>> there a verb that will make that into a bitmap?
> >>>>>>
> >>>>>> ___________________________
> >>>>>>
> >>>>>> David Vaughan
> >>>>>>
> >>>>>> On 7 Nov 2011, at 19:25, Raul Miller <[email protected]> wrote:
> >>>>>>
> >>>>>>> Sometimes your description seems accurate.
> >>>>>>>
> >>>>>>> However, consider:
> >>>>>>>  viewmat i.10
> >>>>>>> or
> >>>>>>>  viewmat 2
> >>>>>>>
> >>>>>>> --
> >>>>>>> Raul
> >>>>>>>
> >>>>>>> On Mon, Nov 7, 2011 at 1:36 PM, David Vaughan
> >>>>>>> <[email protected]> wrote:
> >>>>>>>> Am I right in thinking that viewmat takes a 2d array and treats
> it as
> >>>>>> if each number is a pixel and its value is its colour?
> >>>>>>>> Thanks.
> >>>>>>>>
> >>>>>>>> ___________________________
> >>>>>>>>
> >>>>>>>> David Vaughan
> >>>>>>>>
> >>>>>>>> On 6 Nov 2011, at 20:12, "Linda Alvord" <[email protected]>
> >>>>>> wrote:
> >>>>>>>>
> >>>>>>>>> Here's another option:
> >>>>>>>>>
> >>>>>>>>>  S=: 13 :'''+.''{~([:+./*.)"1/~#:i.y'
> >>>>>>>>>  S
> >>>>>>>>> '+.' {~ [: ([: +./ *.)"1/~ [: #: i.
> >>>>>>>>>
> >>>>>>>>> S 8
> >>>>>>>>> ++++++++
> >>>>>>>>> +.+.+.+.
> >>>>>>>>> ++..++..
> >>>>>>>>> +...+...
> >>>>>>>>> ++++....
> >>>>>>>>> +.+.....
> >>>>>>>>> ++......
> >>>>>>>>> +.......
> >>>>>>>>>
> >>>>>>>>> Linda
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> -----Original Message-----
> >>>>>>>>> From: [email protected]
> >>>>>>>>> [mailto:[email protected]] On Behalf Of Roger
> Hui
> >>>>>>>>> Sent: Saturday, November 05, 2011 2:10 PM
> >>>>>>>>> To: Programming forum
> >>>>>>>>> Subject: Re: [Jprogramming] Binary Addresses Method
> >>>>>>>>>
> >>>>>>>>> I believe the "and" in your pseudocode maps to 17 b. (bitwise
> and).
> >>>>>> Thus:
> >>>>>>>>>  0 = 17 b./~ i.256
> >>>>>>>>>
> >>>>>>>>> For example, using the boolean matrix result to index into '.*',
> >>>>>>>>>
> >>>>>>>>>  '.*' {~ 0 = 17 b./~ i.16
> >>>>>>>>> ****************
> >>>>>>>>> *.*.*.*.*.*.*.*.
> >>>>>>>>> **..**..**..**..
> >>>>>>>>> *...*...*...*...
> >>>>>>>>> ****....****....
> >>>>>>>>> *.*.....*.*.....
> >>>>>>>>> **......**......
> >>>>>>>>> *.......*.......
> >>>>>>>>> ********........
> >>>>>>>>> *.*.*.*.........
> >>>>>>>>> **..**..........
> >>>>>>>>> *...*...........
> >>>>>>>>> ****............
> >>>>>>>>> *.*.............
> >>>>>>>>> **..............
> >>>>>>>>> *...............
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> On Sat, Nov 5, 2011 at 10:50 AM, mikel paternain
> >>>>>>>>> <[email protected]>wrote:
> >>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> In the amazing book Chaos and Fractals New frontiers of
> Science, the
> >>>>>>>>>> authors described a simple algorithm for making the Sierpinski
> Gasket.
> >>>>>>>>> This
> >>>>>>>>>> is perhaps the most short and efficient algorithm (in non tacit
> >>>>>>>>> programming
> >>>>>>>>>> languages) for computing this fractal.
> >>>>>>>>>> The basic algorithm is(in pseudocode):
> >>>>>>>>>>
> >>>>>>>>>> Define x,y
> >>>>>>>>>> For y=0 to 255
> >>>>>>>>>>   For x=0 to 255
> >>>>>>>>>>         If /x And y)=0 Then Pset(x,y) //Pset is a function for
> >>>>>> drawing
> >>>>>>>>>> the point x,y
> >>>>>>>>>>   Next x
> >>>>>>>>>> Next y
> >>>>>>>>>> End
> >>>>>>>>>>
> >>>>>>>>>> With my little experience inJ the question is how translate
> this code
> >>>>>> to J
> >>>>>>>>>> . Help me please!
> >>>>>>>>>> Thanks in advance!!
> >>>>>>>>>>
> >>>>>>>>>> Mikel
> >>>>>>>>>>
> ----------------------------------------------------------------------
> >>>>>>>>>> For information about J forums see
> >>>>>> http://www.jsoftware.com/forums.htm
> >>>>>>>>>>
> >>>>>>>>>
> ----------------------------------------------------------------------
> >>>>>>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>>>>>>
> >>>>>>>>>
> ----------------------------------------------------------------------
> >>>>>>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>>>>>
> ----------------------------------------------------------------------
> >>>>>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>>>>>
> >>>>>>>
> ----------------------------------------------------------------------
> >>>>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>>>
> ----------------------------------------------------------------------
> >>>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Björn Helgason, Verkfræðingur
> >>>>> Fornustekkum II
> >>>>> 781 Hornafirði,
> >>>>> t-póst: [email protected]
> >>>>> gsm: +3546985532
> >>>>> twitter: @flugfiskur
> >>>>> http://groups.google.com/group/J-Programming
> >>>>>
> >>>>>
> >>>>> Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari
> einfaldleikans
> >>>>>
> >>>>> góður kennari getur stigið á tær án þess að glansinn fari af skónum
> >>>>>          /|_      .-----------------------------------.
> >>>>>         ,'  .\  /  | Með léttri lund verður        |
> >>>>>     ,--'    _,'   | Dagurinn í dag                     |
> >>>>>    /       /       | Enn betri en gærdagurinn  |
> >>>>>   (   -.  |        `-----------------------------------'
> >>>>>   |     ) |         (\_ _/)
> >>>>>  (`-.  '--.)       (='.'=)   ♖♘♗♕♔♙
> >>>>>   `. )----'        (")_(") ☃☠
> >>>>>
> ----------------------------------------------------------------------
> >>>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>>>
> >>>> ----------------------------------------------------------------------
> >>>> For information about J forums see
> http://www.jsoftware.com/forums.htm
> >>> ----------------------------------------------------------------------
> >>> For information about J forums see http://www.jsoftware.com/forums.htm
> >>
> >> ----------------------------------------------------------------------
> >> For information about J forums see http://www.jsoftware.com/forums.htm
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
>
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
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