Thanks, I never realised all that stuff was there.

Back to the writebmp verb - what should its operands be?

On 8 Nov 2011, at 15:14, Raul Miller wrote:

> If you are using jhs the package manager is what an old name for what
> is now at link -> jal
> 
> Once you are there, you would select a category (Upgradeable,
> Removable, Installed, Not Installed, or even Descriptions -- though
> descriptions does not tell you the installed status of packages and
> does not let you install or upgrade them).
> 
> So, anyways, you would search through the categories -- if it's Not
> Installed, you would find the graphics/bmp checkbox and install it.
> If it's Upgradeable, you might want to find the graphics/bmp checkbox
> and upgrade it.  If it's in neither of those categories it's going to
> be in Installed and you should not have to do anything.
> 
> Note also that if you are using jhs and you have not been using jal
> there is probably a new version of jhs to install (and you can use jal
> to do that).
> 
> FYI,
> 
> -- 
> Raul
> 
> 
> 
> On Tue, Nov 8, 2011 at 9:41 AM, David Vaughan
> <[email protected]> wrote:
>> How do I actually update my addons, and what is the package manager?
>> 
>> On 8 Nov 2011, at 14:18, Raul Miller wrote:
>> 
>>> If you are using j7 and, I think that require'viewmat' will also
>>> require 'graphics/bmp'
>>> 
>>> That said, if you do not have it installed, you can install the
>>> graphics/bmp package using the package manager.
>>> 
>>> FYI,
>>> 
>>> --
>>> Raul
>>> 
>>> 
>>> On Tue, Nov 8, 2011 at 7:21 AM, David Vaughan
>>> <[email protected]> wrote:
>>>>   load'bmp'
>>>> not found: /Applications/j64-701/addons/graphics/bmp/bmp.ijs
>>>> |file name error: script
>>>> |   0!:0-.&(128}.a.)    1!:1 y[4!:55<'y'
>>>> 
>>>> Where can I get the script?
>>>> 
>>>> On 8 Nov 2011, at 11:17, Björn Helgason wrote:
>>>> 
>>>>> load'bmp'
>>>>>   writebmp
>>>>> 
>>>>> 
>>>>> 2011/11/8 David Vaughan <[email protected]>
>>>>> 
>>>>>> Is there something that creates bitmaps? So say I wanted to make a bitmap
>>>>>> of the Mandelbrot set (and I had a 2d array representing each pixel) is
>>>>>> there a verb that will make that into a bitmap?
>>>>>> 
>>>>>> ___________________________
>>>>>> 
>>>>>> David Vaughan
>>>>>> 
>>>>>> On 7 Nov 2011, at 19:25, Raul Miller <[email protected]> wrote:
>>>>>> 
>>>>>>> Sometimes your description seems accurate.
>>>>>>> 
>>>>>>> However, consider:
>>>>>>>  viewmat i.10
>>>>>>> or
>>>>>>>  viewmat 2
>>>>>>> 
>>>>>>> --
>>>>>>> Raul
>>>>>>> 
>>>>>>> On Mon, Nov 7, 2011 at 1:36 PM, David Vaughan
>>>>>>> <[email protected]> wrote:
>>>>>>>> Am I right in thinking that viewmat takes a 2d array and treats it as
>>>>>> if each number is a pixel and its value is its colour?
>>>>>>>> Thanks.
>>>>>>>> 
>>>>>>>> ___________________________
>>>>>>>> 
>>>>>>>> David Vaughan
>>>>>>>> 
>>>>>>>> On 6 Nov 2011, at 20:12, "Linda Alvord" <[email protected]>
>>>>>> wrote:
>>>>>>>> 
>>>>>>>>> Here's another option:
>>>>>>>>> 
>>>>>>>>>  S=: 13 :'''+.''{~([:+./*.)"1/~#:i.y'
>>>>>>>>>  S
>>>>>>>>> '+.' {~ [: ([: +./ *.)"1/~ [: #: i.
>>>>>>>>> 
>>>>>>>>> S 8
>>>>>>>>> ++++++++
>>>>>>>>> +.+.+.+.
>>>>>>>>> ++..++..
>>>>>>>>> +...+...
>>>>>>>>> ++++....
>>>>>>>>> +.+.....
>>>>>>>>> ++......
>>>>>>>>> +.......
>>>>>>>>> 
>>>>>>>>> Linda
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: [email protected]
>>>>>>>>> [mailto:[email protected]] On Behalf Of Roger Hui
>>>>>>>>> Sent: Saturday, November 05, 2011 2:10 PM
>>>>>>>>> To: Programming forum
>>>>>>>>> Subject: Re: [Jprogramming] Binary Addresses Method
>>>>>>>>> 
>>>>>>>>> I believe the "and" in your pseudocode maps to 17 b. (bitwise and).
>>>>>> Thus:
>>>>>>>>>  0 = 17 b./~ i.256
>>>>>>>>> 
>>>>>>>>> For example, using the boolean matrix result to index into '.*',
>>>>>>>>> 
>>>>>>>>>  '.*' {~ 0 = 17 b./~ i.16
>>>>>>>>> ****************
>>>>>>>>> *.*.*.*.*.*.*.*.
>>>>>>>>> **..**..**..**..
>>>>>>>>> *...*...*...*...
>>>>>>>>> ****....****....
>>>>>>>>> *.*.....*.*.....
>>>>>>>>> **......**......
>>>>>>>>> *.......*.......
>>>>>>>>> ********........
>>>>>>>>> *.*.*.*.........
>>>>>>>>> **..**..........
>>>>>>>>> *...*...........
>>>>>>>>> ****............
>>>>>>>>> *.*.............
>>>>>>>>> **..............
>>>>>>>>> *...............
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> On Sat, Nov 5, 2011 at 10:50 AM, mikel paternain
>>>>>>>>> <[email protected]>wrote:
>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> In the amazing book Chaos and Fractals New frontiers of Science, the
>>>>>>>>>> authors described a simple algorithm for making the Sierpinski 
>>>>>>>>>> Gasket.
>>>>>>>>> This
>>>>>>>>>> is perhaps the most short and efficient algorithm (in non tacit
>>>>>>>>> programming
>>>>>>>>>> languages) for computing this fractal.
>>>>>>>>>> The basic algorithm is(in pseudocode):
>>>>>>>>>> 
>>>>>>>>>> Define x,y
>>>>>>>>>> For y=0 to 255
>>>>>>>>>>   For x=0 to 255
>>>>>>>>>>         If /x And y)=0 Then Pset(x,y) //Pset is a function for
>>>>>> drawing
>>>>>>>>>> the point x,y
>>>>>>>>>>   Next x
>>>>>>>>>> Next y
>>>>>>>>>> End
>>>>>>>>>> 
>>>>>>>>>> With my little experience inJ the question is how translate this code
>>>>>> to J
>>>>>>>>>> . Help me please!
>>>>>>>>>> Thanks in advance!!
>>>>>>>>>> 
>>>>>>>>>> Mikel
>>>>>>>>>> ----------------------------------------------------------------------
>>>>>>>>>> For information about J forums see
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>>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> --
>>>>> Björn Helgason, Verkfræðingur
>>>>> Fornustekkum II
>>>>> 781 Hornafirði,
>>>>> t-póst: [email protected]
>>>>> gsm: +3546985532
>>>>> twitter: @flugfiskur
>>>>> http://groups.google.com/group/J-Programming
>>>>> 
>>>>> 
>>>>> Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari einfaldleikans
>>>>> 
>>>>> góður kennari getur stigið á tær án þess að glansinn fari af skónum
>>>>>          /|_      .-----------------------------------.
>>>>>         ,'  .\  /  | Með léttri lund verður        |
>>>>>     ,--'    _,'   | Dagurinn í dag                     |
>>>>>    /       /       | Enn betri en gærdagurinn  |
>>>>>   (   -.  |        `-----------------------------------'
>>>>>   |     ) |         (\_ _/)
>>>>>  (`-.  '--.)       (='.'=)   ♖♘♗♕♔♙
>>>>>   `. )----'        (")_(") ☃☠
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>>>> 
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