On Oct 29, 7:32 am, Paul Nasrat <[email protected]> wrote:
> On 28 October 2010 23:39, Teyo Tyree <[email protected]> wrote:
>
> > Like to note a few things about our development shift that we
> > unfortunately did not communicate effectively in our initial email.
> > We are iterating on our internal development process in order to more
> > rapidly deliver complete features across our projects.  In order to be
> > as transparent as possible and to provide the community with enough
> > context to understand our desire to shift the way we send patches to
> > the list, I'll summarize our new process.  None of these processes are
> > set in stone.  We plan to improve and refine our internal processes
> > each week.
>
> > We have moved to short iteration cycles that deliver real value.  (We
> > are testing one week iterations at the moment.)
>
> I think it's probably good news that you are adopting xp practices as
> part of your development. It'll certainly mean the puppetlabs team has
> a better shared understanding of the code base. I realise that it's
> hard to figure the detail of involving the community.
>
> One thing I'm curious about is were these changes started before
> puppetcamp? As that would have been a great opportunity to discuss
> workflow in person and figure out some details and set expectations.
> If not it's just unfortunate timing, maybe should try something with
> the community and have regularish opportunities to improve the process
> - ie retrospectives but aimed at ensuring the puppetlabs/open source
> community workflow is continually improving.
>
> Paul

The switch happened after Puppet Camp. I agree that the timing was
unfortunate.  We are indeed experimenting with XP.

We can totally include a public retrospective at the end of each
iteration.  Our backlog is not fully populated at the moments.  We
just picked the inventory service because it is damn useful and we had
it pretty well characterized.  As Nigel pointed out, we are justing
getting started and it is all a little rough around the edges. We are
going to work hard to find something that works for everyone.

Teyo

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