Hiho,

On Wednesday 02 February 2011 12:46:53 Aymeric Mansoux wrote:
> nescivi said :
> > On Tuesday 01 February 2011 08:00:06 Aymeric Mansoux wrote:
> > > Manjunan Gnanaratnam said :
> > > > Hello
> > > > 
> > > > 1. Any chance of getting Marije Baalman's recommendations  onto  this
> > > > release?
> > > > 
> > > > ³ think that MotionTrackOSC (available from my website at
> > > > http://www.nescivi.nl) could be a useful tool for a Pure-Dyne-Dance
> > > > version, along with some helper programs like dv4l, which allows to
> > > > use dv-cameras as Video4Linux devices.. necessary for the video
> > > > input for MotionTrackOSC
> > > > 
> > > > Another interesting piece of software would be Animata, for real-time
> > > > animations, which isn't in Pure:Dyne yet, I believe, but would be a
> > > > really good candidate in general"
> > > 
> > > Are these two packaged for Debian/Ubuntu?
> > 
> > MotionTrackOSC:
> > 
> > Currently no.
> > I don't know how hard that would be?
> > 
> > Dependencies are
> > opencv
> > liblo
> 
> Can I convince you to make one for us then? ;)
> It's not very hard indeed, but not really the most exciting thing
> either to be honest...
> 
> We can add you to the puredyne-team PPA and you could upload/build it
> there directly.

Do you have an example scons script to set this up from a similarly simple 
program?
While I'm at it, I would then also make a WiiOsc package :)

 
> > dv4l and dv4lstart are useful helpers to get dv cameras as input.
> > I think dv4l doesn't work with newer kernels though.
> > I did get dv4lstart running earlier this year...
> 
> Better list these as package requests here:
> https://bugs.launchpad.net/broth
> 
> Otherwise we will all forget about it...

done.


> > Animata:
> > ask Gabor Papp for advice!
> > I'm sure he'd be happy to have it included...
> 
> I think he might be on the list...
> But... http://animata.kibu.hu/downloads.html, does not look like it's
> been ported to GNU/Linux?

It builds on 32bit. I tried that about a year ago.
Not sure whether in the meantime it will work 64bit too; I think one of the 
problems was in one of the dependencies, more than Animata itself, so that may 
have been resolved by now.

sincerely,
Marije
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