Ian Mallett wrote:
At 900fps, then, at max, the frame was rendered 1/900th of a second ago. If, however, your frame rate is 60fps, like your refresh rate, the frame was rendered 1/60th of a second ago.
I doubt that human reaction times are anywhere near good enough to notice a 1/60 second difference in timing. But either way, 1/59 of a second after rendering the last frame, the image is going to be nearly a whole frame out of date. If you're relying on millisecond precision for your shooting, you're already in trouble.
With motion blurring, one can do that with OpenGL; it's called "Fullscreen Antialiasing".
That's not the same thing -- FSAA smooths adjacent pixels in a single frame, whereas motion blurring is about smoothing between successive frames. That's one way you could make use of your 900fps, though -- render several frames and blur them together. That's assuming you wouldn't rather just use the power to render a boatload more polygons instead, or some other fancy effect. -- Greg
