If were going to have something like that (a warping function) in PyGame, I would definitely want it to use anti-grain-geometry (http://antigrain.com ) rather than use a newly coded up function. AGG has been around for a very long time, is highly tested, and once you code up the basic integration issues a huge world of completely awesome 2d software rendering falls out fairly easily (gaussian blur, vector shape rendering, textured lines, etc. etc.)
On Sun, Mar 9, 2008 at 9:22 AM, Richard Goedeken <[EMAIL PROTECTED]> wrote: > Are there other people interested in adding this kind of function to the > pygame > library? If there is significant interest in a 'warping' function like > this, I > can take the time to code it up. But be warned that it will be quite a bit > slower than a pure scaling function. > > Richard > > > Ian Mallett wrote: > > On Sat, Mar 8, 2008 at 8:03 PM, Richard Goedeken > > <[EMAIL PROTECTED] > > > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > Regarding your previous message, I presume you are referring to > > transforming a > > rectangular pixel map into an arbitrary quadrilateral? > > > > Yes. >