Erm, sorry, meant having a width for aalines, I know aalines are already
there LOL

On Mon, Mar 23, 2009 at 11:36 AM, RB[0] <roeb...@gmail.com> wrote:

> I agree - I have wanted the aalines for a while now (for my lib)...
> Just wondering why this hasn't already been done, I saw some discussion on
> it a while back (like last year or further) about it being supported in SDL
> already and pygame just didn't make use of the API or something...
> Is that even correct?
> Circles sound interesting as well...
>
>
> On Mon, Mar 23, 2009 at 11:32 AM, pymike <pymik...@gmail.com> wrote:
>
>> PyGame desperately needs multi-width aalines and aacircles. Are there any
>> plans to implement these during GSoC or the next PyGame release?
>>
>> It'd really open up possibilities for pretty apps, vector art, and even
>> SVG libraries.
>>
>> --
>> - pymike
>> "Python eggs me on."
>>
>
>

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