Erm, sorry, meant having a width for aalines, I know aalines are already there LOL
On Mon, Mar 23, 2009 at 11:36 AM, RB[0] <roeb...@gmail.com> wrote: > I agree - I have wanted the aalines for a while now (for my lib)... > Just wondering why this hasn't already been done, I saw some discussion on > it a while back (like last year or further) about it being supported in SDL > already and pygame just didn't make use of the API or something... > Is that even correct? > Circles sound interesting as well... > > > On Mon, Mar 23, 2009 at 11:32 AM, pymike <pymik...@gmail.com> wrote: > >> PyGame desperately needs multi-width aalines and aacircles. Are there any >> plans to implement these during GSoC or the next PyGame release? >> >> It'd really open up possibilities for pretty apps, vector art, and even >> SVG libraries. >> >> -- >> - pymike >> "Python eggs me on." >> > >