On Tue, Mar 24, 2009 at 08:56:16AM -0600, John Krukoff wrote: > > -----Original Message----- > > From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On > > Behalf Of Lenard Lindstrom > > Sent: Monday, March 23, 2009 6:07 PM > > To: pygame-users@seul.org > > Subject: Re: [pygame] multi-width aalines and aacircles > > > > None of the SDL_gfx functions has a line width argument that I could see. > > Sure, but at least SDL_gfx gives you the tools you need to get there for AA > lines. A filled polygon, redraw the edges with an AA line, use some AA > circles to draw caps, and viola! > > AA donuts would still be a pain, and require an offscreen buffer, which is > unfortunate. > > And, likely you'd ask for variable width AA bezier curves next, which also > isn't supported. That one may be because it's hard, though.
How about full Cairo support while we're at it? ;-) Marius Gedminas -- Programs that write programs are the happiest programs in the world. -- Andrew Hume
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