Cool. A  GUI builder / editor would be useful.

Would it be better to design the format to be a non-specific toolkit?
You would edit your GUI , saving xml. Then the game render's using it's
toolkit.

I don't have much experience with  different toolkits, so I don't know if
it's best to specifically target one library?

On a related note, In a different thread, I found: ALBOW allows you to draw
in 3d, while using 2d surface rendering.

quote: You might like to look at my Albow gui library. I've recently
> added OpenGL support that lets you use both 2D widgets and
> 3D drawing areas at the same time. The 2D widgets are standard
> pygame surfaces that you can use all the usual drawing techniques
> on.
>
> http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/
>
> Behind the scenes, 2D drawing is done to offscreen surfaces that
> are then copied to the OpenGL window using glDrawPixels().
>

-- 
Jake

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