You might be interested by these links (http://en.wikipedia.org/wiki/MXML, http://en.wikipedia.org/wiki/Extensible_Application_Markup_Language).
I tend to like the idea as I am not familiar with Mark's dict solution. Daniel Tousignant-Brodeur On Mon, May 17, 2010 at 9:40 AM, Pablo Recio Quijano <[email protected] > wrote: > Well, actually is not a project right now. Only a little module I wrote for > a big project. If people like the idea, I will expend some time in develop > it like a 'big' project :) > > > 2010/5/17 Thiago Chaves <[email protected]> > >> Aha. How's the project going, by the way? =) >> >> -Thiago >> >> On Mon, May 17, 2010 at 1:26 PM, Pablo Recio Quijano >> <[email protected]> wrote: >> > The main reason here is to make that file portable between Pygame and >> SDL. >> > >> > 2010/5/17 Thiago Chaves <[email protected]> >> >> >> >> XML is kiinda nice for language-independent and editor-independent >> >> file formats, just because so many languages are so unfriendly at >> >> parsing text and happen to have a good XML library. >> >> >> >> But, yeah, don't see much reason for XML here either. >> >> >> >> -Thiago >> >> >> >> On Mon, May 17, 2010 at 7:37 AM, Luke Paireepinart >> >> <[email protected]> wrote: >> >> > I agree. Never understood why people love xml so much. I've always >> had >> >> > my cfg files be python files that I import. Works awesomely. >> >> > and if you ever want to programmatically generate your data you can >> >> > always include that code in the cfg file. Super easy and flexible. >> >> > Only downside that i can see is non-python interaction. But you can >> >> > always write code to dump to/from xml if you really need that. >> >> > >> >> > On 5/16/10, David Taylor <[email protected]> wrote: >> >> >> >> >> >> I like that idea a whole lot more than XML. >> >> >> >> >> >>> -----Original Message----- >> >> >>> From: [email protected] [mailto: >> [email protected]] >> >> >>> On >> >> >> Behalf Of >> >> >>> Mark Reed >> >> >>> Sent: Saturday, May 15, 2010 12:07 PM >> >> >>> To: [email protected] >> >> >>> Subject: Re: [pygame] Layout module for Pygame surfaces >> >> >>> >> >> >>> Why does it need to be XML? Write it out as python dict's and eval >> the >> >> >>> file. 2 lines of code. >> >> >>> >> >> >>> And use an existing library and write an editor for it. Thats >> really >> >> >>> the thrust of what you are trying to do. Support the code that is >> out >> >> >>> there instead of rewriting it. >> >> >>> >> >> >>> Mark >> >> >>> >> >> >>> On Sat, May 15, 2010 at 5:16 PM, Pablo Recio Quijano >> >> >>> <[email protected]> wrote: >> >> >>> > There's no GUI behind the the XML right now. I wrote the XML by >> >> >>> > hand. >> >> >>> > >> >> >>> > The idea is to do the library and write an application like >> Glade, >> >> >>> > but >> >> >> for >> >> >>> > Pygame. >> >> >>> > >> >> >>> > 2010/5/15 jake b <[email protected]> >> >> >>> >> >> >> >>> >> What GUI are you using behind the xml? >> >> >>> >> I'd be interested in seeing the code. >> >> >>> > >> >> >>> > >> >> >>> > >> >> >>> > -- >> >> >>> > Pablo Recio Quijano >> >> >>> > >> >> >>> > Estudiante de Ingeniería Informática (UCA) >> >> >>> > Alumno colaborador del Departamento de Lenguajes y Sistemas >> >> >>> > Informáticos >> >> >>> > >> >> >> >> >> >> >> >> >> >> >> > >> >> > -- >> >> > Sent from my mobile device >> >> > >> > >> > >> > >> > -- >> > Pablo Recio Quijano >> > >> > Estudiante de Ingeniería Informática (UCA) >> > Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos >> > >> > > > > -- > Pablo Recio Quijano > > Estudiante de Ingeniería Informática (UCA) > Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos >
