Well, actually is not a project right now. Only a little module I wrote for
a big project. If people like the idea, I will expend some time in develop
it like a 'big' project :)

2010/5/17 Thiago Chaves <[email protected]>

> Aha. How's the project going, by the way? =)
>
> -Thiago
>
> On Mon, May 17, 2010 at 1:26 PM, Pablo Recio Quijano
> <[email protected]> wrote:
> > The main reason here is to make that file portable between Pygame and
> SDL.
> >
> > 2010/5/17 Thiago Chaves <[email protected]>
> >>
> >> XML is kiinda nice for language-independent and editor-independent
> >> file formats, just because so many languages are so unfriendly at
> >> parsing text and happen to have a good XML library.
> >>
> >> But, yeah, don't see much reason for XML here either.
> >>
> >> -Thiago
> >>
> >> On Mon, May 17, 2010 at 7:37 AM, Luke Paireepinart
> >> <[email protected]> wrote:
> >> > I agree. Never understood why people love xml so much. I've always had
> >> > my cfg files be python files that I import. Works awesomely.
> >> > and if you ever want to programmatically generate your data you can
> >> > always include that code in the cfg file. Super easy and flexible.
> >> > Only downside that i can see is non-python interaction. But you can
> >> > always write code to dump to/from xml if you really need that.
> >> >
> >> > On 5/16/10, David Taylor <[email protected]> wrote:
> >> >>
> >> >> I like that idea a whole lot more than XML.
> >> >>
> >> >>> -----Original Message-----
> >> >>> From: [email protected] [mailto:
> [email protected]]
> >> >>> On
> >> >> Behalf Of
> >> >>> Mark Reed
> >> >>> Sent: Saturday, May 15, 2010 12:07 PM
> >> >>> To: [email protected]
> >> >>> Subject: Re: [pygame] Layout module for Pygame surfaces
> >> >>>
> >> >>> Why does it need to be XML? Write it out as python dict's and eval
> the
> >> >>> file. 2 lines of code.
> >> >>>
> >> >>> And use an existing library and write an editor for it. Thats really
> >> >>> the thrust of what you are trying to do. Support the code that is
> out
> >> >>> there instead of rewriting it.
> >> >>>
> >> >>> Mark
> >> >>>
> >> >>> On Sat, May 15, 2010 at 5:16 PM, Pablo Recio Quijano
> >> >>> <[email protected]> wrote:
> >> >>> > There's no GUI behind the the XML right now. I wrote the XML by
> >> >>> > hand.
> >> >>> >
> >> >>> > The idea is to do the library and write an application like Glade,
> >> >>> > but
> >> >> for
> >> >>> > Pygame.
> >> >>> >
> >> >>> > 2010/5/15 jake b <[email protected]>
> >> >>> >>
> >> >>> >> What GUI are you using behind the xml?
> >> >>> >> I'd be interested in seeing the code.
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>> > --
> >> >>> > Pablo Recio Quijano
> >> >>> >
> >> >>> > Estudiante de Ingeniería Informática (UCA)
> >> >>> > Alumno colaborador del Departamento de Lenguajes y Sistemas
> >> >>> > Informáticos
> >> >>> >
> >> >>
> >> >>
> >> >>
> >> >
> >> > --
> >> > Sent from my mobile device
> >> >
> >
> >
> >
> > --
> > Pablo Recio Quijano
> >
> > Estudiante de Ingeniería Informática (UCA)
> > Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos
> >
>



-- 
Pablo Recio Quijano

Estudiante de Ingeniería Informática (UCA)
Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos

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