Well, actually is not a project right now. Only a little module I wrote for a big project. If people like the idea, I will expend some time in develop it like a 'big' project :)
2010/5/17 Thiago Chaves <[email protected]> > Aha. How's the project going, by the way? =) > > -Thiago > > On Mon, May 17, 2010 at 1:26 PM, Pablo Recio Quijano > <[email protected]> wrote: > > The main reason here is to make that file portable between Pygame and > SDL. > > > > 2010/5/17 Thiago Chaves <[email protected]> > >> > >> XML is kiinda nice for language-independent and editor-independent > >> file formats, just because so many languages are so unfriendly at > >> parsing text and happen to have a good XML library. > >> > >> But, yeah, don't see much reason for XML here either. > >> > >> -Thiago > >> > >> On Mon, May 17, 2010 at 7:37 AM, Luke Paireepinart > >> <[email protected]> wrote: > >> > I agree. Never understood why people love xml so much. I've always had > >> > my cfg files be python files that I import. Works awesomely. > >> > and if you ever want to programmatically generate your data you can > >> > always include that code in the cfg file. Super easy and flexible. > >> > Only downside that i can see is non-python interaction. But you can > >> > always write code to dump to/from xml if you really need that. > >> > > >> > On 5/16/10, David Taylor <[email protected]> wrote: > >> >> > >> >> I like that idea a whole lot more than XML. > >> >> > >> >>> -----Original Message----- > >> >>> From: [email protected] [mailto: > [email protected]] > >> >>> On > >> >> Behalf Of > >> >>> Mark Reed > >> >>> Sent: Saturday, May 15, 2010 12:07 PM > >> >>> To: [email protected] > >> >>> Subject: Re: [pygame] Layout module for Pygame surfaces > >> >>> > >> >>> Why does it need to be XML? Write it out as python dict's and eval > the > >> >>> file. 2 lines of code. > >> >>> > >> >>> And use an existing library and write an editor for it. Thats really > >> >>> the thrust of what you are trying to do. Support the code that is > out > >> >>> there instead of rewriting it. > >> >>> > >> >>> Mark > >> >>> > >> >>> On Sat, May 15, 2010 at 5:16 PM, Pablo Recio Quijano > >> >>> <[email protected]> wrote: > >> >>> > There's no GUI behind the the XML right now. I wrote the XML by > >> >>> > hand. > >> >>> > > >> >>> > The idea is to do the library and write an application like Glade, > >> >>> > but > >> >> for > >> >>> > Pygame. > >> >>> > > >> >>> > 2010/5/15 jake b <[email protected]> > >> >>> >> > >> >>> >> What GUI are you using behind the xml? > >> >>> >> I'd be interested in seeing the code. > >> >>> > > >> >>> > > >> >>> > > >> >>> > -- > >> >>> > Pablo Recio Quijano > >> >>> > > >> >>> > Estudiante de Ingeniería Informática (UCA) > >> >>> > Alumno colaborador del Departamento de Lenguajes y Sistemas > >> >>> > Informáticos > >> >>> > > >> >> > >> >> > >> >> > >> > > >> > -- > >> > Sent from my mobile device > >> > > > > > > > > > -- > > Pablo Recio Quijano > > > > Estudiante de Ingeniería Informática (UCA) > > Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos > > > -- Pablo Recio Quijano Estudiante de Ingeniería Informática (UCA) Alumno colaborador del Departamento de Lenguajes y Sistemas Informáticos
