Very cool!

On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote:

> After spending the long weekend on the project, I'm pleased to announce the
> release of version 0.9.2 of the Pygame Subset for Android, which allows one
> to use a large subset of Pygame to develop Android applications. The new
> release is available from the Android Market, or at least will be in a few
> hours. Documentation is available from the new website:
>
>    http://pygame.renpy.org
>
> This release features a new packaging tool, which generates stand-alone
> packages. It also adds support for developing on Windows, and for the icon,
> splashscreen, and permissions to be specified on a per-application basis.
> Hardware support is improved, with it now being possible to control
> vibration, and to read the accelerometer. Finally, this release fixes some
> bugs.
>
> Behind the scenes, there were several changes to how PGS4A is developed.
> The same source code is used for the launcher package, the packaging tool,
> and the Ren'Py equivalents of the same. This should make it easier to
> release new version in the future. I've also moved the project to a model
> where PGS4A is included with applications that use it. This means that I can
> release new versions of PGS4A without having to worry about breaking old
> applications.
>
> While applications written using 0.9.1 are still supported (and will be
> indefinitely), I recommend updating them to use 0.9.2. Note that the
> arguments to build.py have changed.
>
> Finally, there is a new PGS4A forum, which is probably the best place to
> ask questions:
>
>    http://pygame.renpy.org/forum/
>
> Thanks to everyone who gave feedback about version 0.9.1. I've integrated
> most of the feedback from the older versions, but if you didn't have your
> issue addressed, please email me or post on the forum. (Chances are I
> misplaced it.) Since releasing is now easier, I can act more quickly to get
> releases out, if need be.
>
>

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