Very cool!
On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote: > After spending the long weekend on the project, I'm pleased to announce the > release of version 0.9.2 of the Pygame Subset for Android, which allows one > to use a large subset of Pygame to develop Android applications. The new > release is available from the Android Market, or at least will be in a few > hours. Documentation is available from the new website: > > http://pygame.renpy.org > > This release features a new packaging tool, which generates stand-alone > packages. It also adds support for developing on Windows, and for the icon, > splashscreen, and permissions to be specified on a per-application basis. > Hardware support is improved, with it now being possible to control > vibration, and to read the accelerometer. Finally, this release fixes some > bugs. > > Behind the scenes, there were several changes to how PGS4A is developed. > The same source code is used for the launcher package, the packaging tool, > and the Ren'Py equivalents of the same. This should make it easier to > release new version in the future. I've also moved the project to a model > where PGS4A is included with applications that use it. This means that I can > release new versions of PGS4A without having to worry about breaking old > applications. > > While applications written using 0.9.1 are still supported (and will be > indefinitely), I recommend updating them to use 0.9.2. Note that the > arguments to build.py have changed. > > Finally, there is a new PGS4A forum, which is probably the best place to > ask questions: > > http://pygame.renpy.org/forum/ > > Thanks to everyone who gave feedback about version 0.9.1. I've integrated > most of the feedback from the older versions, but if you didn't have your > issue addressed, please email me or post on the forum. (Chances are I > misplaced it.) Since releasing is now easier, I can act more quickly to get > releases out, if need be. > >
