Hi again,

today I messed around with porting one of my old games to Pygame Subset For
Android (PSFA).

woot!

I only had to change a few things so far.  That's to just get through the
intro, and through two menu screens into the main game.

- replaced my usage of UserList, with subclassing from list directly.
- .tga files don't seem to load (so I just exported them as .png).
- htmllib is missing, so I'll have to use some other html parsing method I
guess.

I haven't tried compiling PSFA itself yet, I just use the `adb push ...` to
copy the files whilst the device is in debug mode.  Is there a way to get
that to only copy the files that changed?  Since this game has a heap of
files... it takes a while to transfer each time I want to run a change.


cya,

ps. thanks for PSFA, it's heaps of fun!




On Wed, Feb 23, 2011 at 10:09 PM, René Dudfield <[email protected]> wrote:

> Hey,
>
> Thanks for your help.
>
> I noticed on my device, there is a /dev/video0 file when the webcam is
> enabled.  I don't know if we can access that file either, but that's the one
> we'd need to open and read from.  So I'm hopeful we can use the standard
> linux camera module.
>
> It's still downloading all the sdk stuff, so I'll give it another go
> tomorrow.
>
> Your ideas of including other packages by selection are good :)
>
> Cross compiling with python you can usually set environment variables
> CC=arm-gcc-platformblabla etc and then run setup.py.  No idea about this
> android python though.  numpy has worked on arm before... so maybe it's
> possible.
>
>
> cu!
>
>
>
>
> On Wed, Feb 23, 2011 at 9:03 PM, Tom Rothamel <[email protected]> wrote:
>
>>
>>
>> On Wed, Feb 23, 2011 at 5:24 AM, René Dudfield <[email protected]> wrote:
>>
>>> Do you build it on ubuntu?  If so, what packages do you need to install
>>> to package it?
>>>
>>
>> Yes. From Ubuntu I grabbed the jdk and ant, while I downloaded the
>> android-sdk and android-ndk directly from google.
>>
>> If you're not using 64-bit ubuntu, you'll need to compile python 2.6.4 and
>> copy the python and pgen binaries into Python-2.6.4 as hostpython and
>> hostpgen, respectively.
>>
>> Is there a way to install it without the market?  My cheapo tablet doesn't
>>> have the market on it yet(without a hack), since it's still android 2.2, and
>>> apparently they're not supposed to put the market on 2.2 with 10 inch
>>> screens.  I guess I can just build packages which include pygame for people
>>> to download manually.
>>>
>>
>> Two ways (both of which require you to enable "Unknown Sources" on the
>> Applications Settings screen):
>>
>> - You can just download the .apk file using the web browser, go into
>> downloads, and choose it. That should install the app.
>> - Once you have the sdk set up, you can connect to the computer and run
>> "adb install -r app.apk". (This also requires you to enable U
>>
>>
>>> Is the web cam supported?  I'd guess not.  My device has one, so it'd be
>>> neat if it was working.  I wonder if we can use normal linux video interface
>>> (then we can use the code included in pygame already) or if we'd need to use
>>> some other API.
>>>
>>
>> I don't believe that the NDK supports accessing the camera directly. So
>> we'd probably have to use JNI to access the camera.
>>
>>
>>> What do you think of including other common game modules?  For example,
>>> numpy, pybox2d ( http://code.google.com/p/pybox2d/ ), pyaudio, etc.
>>>
>>  Is there a chance to get ctypes working?  Or is that not possible with
>>> the python?
>>
>>
>> It probably makes sense to have a way of including these modules, if they
>> can be cross-compiled. With the new model (where each application ships with
>> its own copy of python and pygame), it probably makes sense to have a way
>> for people to choose which modules should be included. That's what I'm doing
>> with the Ren'Py-specific modules.
>>
>> At the same time, convincing Python to cross-compile is something of a
>> challenge, since there isn't a supported way of doing so.
>>
>>
>

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