Hey,

I noticed that there is a package called android by google in the ASE.

Maybe it could be pygame_android, or pygame.android, or renpyiscool or
ksjjejxf32 instead?  Or perhaps it doesn't matter.

cu.



On Wed, Feb 23, 2011 at 10:24 AM, René Dudfield <[email protected]> wrote:

> Hi again,
>
> I have a bunch of questions about it.
>
> Do you build it on ubuntu?  If so, what packages do you need to install to
> package it?
>
> Is there a way to install it without the market?  My cheapo tablet doesn't
> have the market on it yet(without a hack), since it's still android 2.2, and
> apparently they're not supposed to put the market on 2.2 with 10 inch
> screens.  I guess I can just build packages which include pygame for people
> to download manually.
>
> Is the web cam supported?  I'd guess not.  My device has one, so it'd be
> neat if it was working.  I wonder if we can use normal linux video interface
> (then we can use the code included in pygame already) or if we'd need to use
> some other API.
>
> What do you think of including other common game modules?  For example,
> numpy, pybox2d ( http://code.google.com/p/pybox2d/ ), pyaudio, etc.
>
> Is there a chance to get ctypes working?  Or is that not possible with the
> python?
>
>
> I'm very excited about hacking on it this weekend.
>
> cheers!
>
>
>
> On Tue, Feb 22, 2011 at 6:47 AM, René Dudfield <[email protected]> wrote:
>
>> Very cool!
>>
>>
>>
>> On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote:
>>
>>> After spending the long weekend on the project, I'm pleased to announce
>>> the release of version 0.9.2 of the Pygame Subset for Android, which allows
>>> one to use a large subset of Pygame to develop Android applications. The new
>>> release is available from the Android Market, or at least will be in a few
>>> hours. Documentation is available from the new website:
>>>
>>>    http://pygame.renpy.org
>>>
>>> This release features a new packaging tool, which generates stand-alone
>>> packages. It also adds support for developing on Windows, and for the icon,
>>> splashscreen, and permissions to be specified on a per-application basis.
>>> Hardware support is improved, with it now being possible to control
>>> vibration, and to read the accelerometer. Finally, this release fixes some
>>> bugs.
>>>
>>> Behind the scenes, there were several changes to how PGS4A is developed.
>>> The same source code is used for the launcher package, the packaging tool,
>>> and the Ren'Py equivalents of the same. This should make it easier to
>>> release new version in the future. I've also moved the project to a model
>>> where PGS4A is included with applications that use it. This means that I can
>>> release new versions of PGS4A without having to worry about breaking old
>>> applications.
>>>
>>> While applications written using 0.9.1 are still supported (and will be
>>> indefinitely), I recommend updating them to use 0.9.2. Note that the
>>> arguments to build.py have changed.
>>>
>>> Finally, there is a new PGS4A forum, which is probably the best place to
>>> ask questions:
>>>
>>>    http://pygame.renpy.org/forum/
>>>
>>> Thanks to everyone who gave feedback about version 0.9.1. I've integrated
>>> most of the feedback from the older versions, but if you didn't have your
>>> issue addressed, please email me or post on the forum. (Chances are I
>>> misplaced it.) Since releasing is now easier, I can act more quickly to get
>>> releases out, if need be.
>>>
>>>
>>
>

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