Hey, I noticed that there is a package called android by google in the ASE.
Maybe it could be pygame_android, or pygame.android, or renpyiscool or ksjjejxf32 instead? Or perhaps it doesn't matter. cu. On Wed, Feb 23, 2011 at 10:24 AM, René Dudfield <[email protected]> wrote: > Hi again, > > I have a bunch of questions about it. > > Do you build it on ubuntu? If so, what packages do you need to install to > package it? > > Is there a way to install it without the market? My cheapo tablet doesn't > have the market on it yet(without a hack), since it's still android 2.2, and > apparently they're not supposed to put the market on 2.2 with 10 inch > screens. I guess I can just build packages which include pygame for people > to download manually. > > Is the web cam supported? I'd guess not. My device has one, so it'd be > neat if it was working. I wonder if we can use normal linux video interface > (then we can use the code included in pygame already) or if we'd need to use > some other API. > > What do you think of including other common game modules? For example, > numpy, pybox2d ( http://code.google.com/p/pybox2d/ ), pyaudio, etc. > > Is there a chance to get ctypes working? Or is that not possible with the > python? > > > I'm very excited about hacking on it this weekend. > > cheers! > > > > On Tue, Feb 22, 2011 at 6:47 AM, René Dudfield <[email protected]> wrote: > >> Very cool! >> >> >> >> On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote: >> >>> After spending the long weekend on the project, I'm pleased to announce >>> the release of version 0.9.2 of the Pygame Subset for Android, which allows >>> one to use a large subset of Pygame to develop Android applications. The new >>> release is available from the Android Market, or at least will be in a few >>> hours. Documentation is available from the new website: >>> >>> http://pygame.renpy.org >>> >>> This release features a new packaging tool, which generates stand-alone >>> packages. It also adds support for developing on Windows, and for the icon, >>> splashscreen, and permissions to be specified on a per-application basis. >>> Hardware support is improved, with it now being possible to control >>> vibration, and to read the accelerometer. Finally, this release fixes some >>> bugs. >>> >>> Behind the scenes, there were several changes to how PGS4A is developed. >>> The same source code is used for the launcher package, the packaging tool, >>> and the Ren'Py equivalents of the same. This should make it easier to >>> release new version in the future. I've also moved the project to a model >>> where PGS4A is included with applications that use it. This means that I can >>> release new versions of PGS4A without having to worry about breaking old >>> applications. >>> >>> While applications written using 0.9.1 are still supported (and will be >>> indefinitely), I recommend updating them to use 0.9.2. Note that the >>> arguments to build.py have changed. >>> >>> Finally, there is a new PGS4A forum, which is probably the best place to >>> ask questions: >>> >>> http://pygame.renpy.org/forum/ >>> >>> Thanks to everyone who gave feedback about version 0.9.1. I've integrated >>> most of the feedback from the older versions, but if you didn't have your >>> issue addressed, please email me or post on the forum. (Chances are I >>> misplaced it.) Since releasing is now easier, I can act more quickly to get >>> releases out, if need be. >>> >>> >> >
