On Sun, Mar 6, 2011 at 8:43 PM, <[email protected]> wrote:

> Couldn't you just make it an eclipse project, and have the developer drop
> the files (Pygame, .py's, data files)into assets, and have the java compiler
> do the rest? Pardon my ignorance, but is there any reason this wouldn't work
> for packaging?
>
>
There are several limitations as to the size of assets on Android, and what
you can do with particular assets. With the exception of already-compressed
assets, you're stuck with a 2M uncompressed size limit. Also, to read assets
from Python, one would have to do a lot of JNI bridging, and probably some
emulation of the filesystem, since games might want to do things like list a
directory tree. Uncompressing to the filesystem makes all of this easier.

Writing an Eclipse project might be possible - I don't know what it
entails.

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