On Sun, Mar 6, 2011 at 8:43 PM, <[email protected]> wrote: > Couldn't you just make it an eclipse project, and have the developer drop > the files (Pygame, .py's, data files)into assets, and have the java compiler > do the rest? Pardon my ignorance, but is there any reason this wouldn't work > for packaging? > > There are several limitations as to the size of assets on Android, and what you can do with particular assets. With the exception of already-compressed assets, you're stuck with a 2M uncompressed size limit. Also, to read assets from Python, one would have to do a lot of JNI bridging, and probably some emulation of the filesystem, since games might want to do things like list a directory tree. Uncompressing to the filesystem makes all of this easier.
Writing an Eclipse project might be possible - I don't know what it entails.
