Hi,

just to report that the Advent Vega tablet seems to work with it.  I haven't
tried it out much, but so far so good :)



On Wed, Feb 23, 2011 at 4:46 PM, René Dudfield <[email protected]> wrote:

> Hey,
>
> I noticed that there is a package called android by google in the ASE.
>
> Maybe it could be pygame_android, or pygame.android, or renpyiscool or
> ksjjejxf32 instead?  Or perhaps it doesn't matter.
>
> cu.
>
>
>
> On Wed, Feb 23, 2011 at 10:24 AM, René Dudfield <[email protected]> wrote:
>
>> Hi again,
>>
>> I have a bunch of questions about it.
>>
>> Do you build it on ubuntu?  If so, what packages do you need to install to
>> package it?
>>
>> Is there a way to install it without the market?  My cheapo tablet doesn't
>> have the market on it yet(without a hack), since it's still android 2.2, and
>> apparently they're not supposed to put the market on 2.2 with 10 inch
>> screens.  I guess I can just build packages which include pygame for people
>> to download manually.
>>
>> Is the web cam supported?  I'd guess not.  My device has one, so it'd be
>> neat if it was working.  I wonder if we can use normal linux video interface
>> (then we can use the code included in pygame already) or if we'd need to use
>> some other API.
>>
>> What do you think of including other common game modules?  For example,
>> numpy, pybox2d ( http://code.google.com/p/pybox2d/ ), pyaudio, etc.
>>
>> Is there a chance to get ctypes working?  Or is that not possible with the
>> python?
>>
>>
>> I'm very excited about hacking on it this weekend.
>>
>> cheers!
>>
>>
>>
>> On Tue, Feb 22, 2011 at 6:47 AM, René Dudfield <[email protected]> wrote:
>>
>>> Very cool!
>>>
>>>
>>>
>>> On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote:
>>>
>>>> After spending the long weekend on the project, I'm pleased to announce
>>>> the release of version 0.9.2 of the Pygame Subset for Android, which allows
>>>> one to use a large subset of Pygame to develop Android applications. The 
>>>> new
>>>> release is available from the Android Market, or at least will be in a few
>>>> hours. Documentation is available from the new website:
>>>>
>>>>    http://pygame.renpy.org
>>>>
>>>> This release features a new packaging tool, which generates stand-alone
>>>> packages. It also adds support for developing on Windows, and for the icon,
>>>> splashscreen, and permissions to be specified on a per-application basis.
>>>> Hardware support is improved, with it now being possible to control
>>>> vibration, and to read the accelerometer. Finally, this release fixes some
>>>> bugs.
>>>>
>>>> Behind the scenes, there were several changes to how PGS4A is developed.
>>>> The same source code is used for the launcher package, the packaging tool,
>>>> and the Ren'Py equivalents of the same. This should make it easier to
>>>> release new version in the future. I've also moved the project to a model
>>>> where PGS4A is included with applications that use it. This means that I 
>>>> can
>>>> release new versions of PGS4A without having to worry about breaking old
>>>> applications.
>>>>
>>>> While applications written using 0.9.1 are still supported (and will be
>>>> indefinitely), I recommend updating them to use 0.9.2. Note that the
>>>> arguments to build.py have changed.
>>>>
>>>> Finally, there is a new PGS4A forum, which is probably the best place to
>>>> ask questions:
>>>>
>>>>    http://pygame.renpy.org/forum/
>>>>
>>>> Thanks to everyone who gave feedback about version 0.9.1. I've
>>>> integrated most of the feedback from the older versions, but if you didn't
>>>> have your issue addressed, please email me or post on the forum. (Chances
>>>> are I misplaced it.) Since releasing is now easier, I can act more quickly
>>>> to get releases out, if need be.
>>>>
>>>>
>>>
>>
>

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