Hi, just to report that the Advent Vega tablet seems to work with it. I haven't tried it out much, but so far so good :)
On Wed, Feb 23, 2011 at 4:46 PM, René Dudfield <[email protected]> wrote: > Hey, > > I noticed that there is a package called android by google in the ASE. > > Maybe it could be pygame_android, or pygame.android, or renpyiscool or > ksjjejxf32 instead? Or perhaps it doesn't matter. > > cu. > > > > On Wed, Feb 23, 2011 at 10:24 AM, René Dudfield <[email protected]> wrote: > >> Hi again, >> >> I have a bunch of questions about it. >> >> Do you build it on ubuntu? If so, what packages do you need to install to >> package it? >> >> Is there a way to install it without the market? My cheapo tablet doesn't >> have the market on it yet(without a hack), since it's still android 2.2, and >> apparently they're not supposed to put the market on 2.2 with 10 inch >> screens. I guess I can just build packages which include pygame for people >> to download manually. >> >> Is the web cam supported? I'd guess not. My device has one, so it'd be >> neat if it was working. I wonder if we can use normal linux video interface >> (then we can use the code included in pygame already) or if we'd need to use >> some other API. >> >> What do you think of including other common game modules? For example, >> numpy, pybox2d ( http://code.google.com/p/pybox2d/ ), pyaudio, etc. >> >> Is there a chance to get ctypes working? Or is that not possible with the >> python? >> >> >> I'm very excited about hacking on it this weekend. >> >> cheers! >> >> >> >> On Tue, Feb 22, 2011 at 6:47 AM, René Dudfield <[email protected]> wrote: >> >>> Very cool! >>> >>> >>> >>> On Tue, Feb 22, 2011 at 2:07 AM, Tom Rothamel <[email protected]> wrote: >>> >>>> After spending the long weekend on the project, I'm pleased to announce >>>> the release of version 0.9.2 of the Pygame Subset for Android, which allows >>>> one to use a large subset of Pygame to develop Android applications. The >>>> new >>>> release is available from the Android Market, or at least will be in a few >>>> hours. Documentation is available from the new website: >>>> >>>> http://pygame.renpy.org >>>> >>>> This release features a new packaging tool, which generates stand-alone >>>> packages. It also adds support for developing on Windows, and for the icon, >>>> splashscreen, and permissions to be specified on a per-application basis. >>>> Hardware support is improved, with it now being possible to control >>>> vibration, and to read the accelerometer. Finally, this release fixes some >>>> bugs. >>>> >>>> Behind the scenes, there were several changes to how PGS4A is developed. >>>> The same source code is used for the launcher package, the packaging tool, >>>> and the Ren'Py equivalents of the same. This should make it easier to >>>> release new version in the future. I've also moved the project to a model >>>> where PGS4A is included with applications that use it. This means that I >>>> can >>>> release new versions of PGS4A without having to worry about breaking old >>>> applications. >>>> >>>> While applications written using 0.9.1 are still supported (and will be >>>> indefinitely), I recommend updating them to use 0.9.2. Note that the >>>> arguments to build.py have changed. >>>> >>>> Finally, there is a new PGS4A forum, which is probably the best place to >>>> ask questions: >>>> >>>> http://pygame.renpy.org/forum/ >>>> >>>> Thanks to everyone who gave feedback about version 0.9.1. I've >>>> integrated most of the feedback from the older versions, but if you didn't >>>> have your issue addressed, please email me or post on the forum. (Chances >>>> are I misplaced it.) Since releasing is now easier, I can act more quickly >>>> to get releases out, if need be. >>>> >>>> >>> >> >
