Um... basically, the docs are out of date, and since pgs4a was a
technological dead-end from the start (it used a private fork of SDL1),
efforts to update its documentation are kind of wasted.

On Wed, Jul 22, 2015 at 12:00 AM tom arnall <kloro2...@gmail.com> wrote:

> Tom
>
> thanks very much!
>
> btw at:
>
>     http://pygame.renpy.org/android-packaging.html
>
> there are instructions for putting a pygame application into an apk,
> but there is no mention of what must be done to the pygame application
> code to make it android-ready. For exampe, there is no mention of
> 'import android'. why is this?
>
> regards,
>
> Tom Arnall
>
> ......
> Faced with the possibility of its extinction, every species finds
> within itself powers unimaginable in the days of its complacency.
>
>
> On 7/21/15, Tom Rothamel <t...@rothamel.us> wrote:
> > Pygame_sdl2, as packaged with RAPT is probably the best solution -
> > depending on if it supports the subset of pygame that you're using.
> >
> > I threw together a git repository that has a sample game that can be
> > packaged. You can check it out at:
> >
> > https://github.com/renpytom/rapt-pygame-example
> >
> > The main.py in there shows how to handle the APP_WILLENTERBACKGROUND
> > (sleep) and APP_DIDENTERFOREGROUND (resume) events, which most Android
> apps
> > will want to handle.
> >
> > Hope this helps, and let me know if you're having trouble - this code
> works
> > well with Ren'Py, but I don't think many people have tried it with more
> > general Pygame code.
> >
> >
> >> On Tue, Jul 21, 2015 at 7:14 PM tom arnall <kloro2...@gmail.com> wrote:
> >>
> >>> are there any people on this list who are big into porting pygame apps
> >>> to android?
> >>>
> >>
> >
>
>
> --
>

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