On 19 September 2016 at 10:39, Martin Kühne <mysat...@gmail.com> wrote:

> This might sound a bit condescending, but explaining how to
> get along with an open source project in a general sense is not
> something that pygame needs to deliver.

Pygame's website shouldn't need to explain it in a lot of detail, but it
should definitely give developers some information on where to get started.
It's an attractive project for people new to Python who may not be familiar
with package managers.

We are pretty close to having 'pip install pygame' working on the three
major platforms - it should already work today for Linux and Windows, but
there are still a couple of hiccups to be sorted out on OSX.


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