> > Pygame's website shouldn't need to explain it in a lot of detail, but it > should definitely give developers some information on where to get started. > It's an attractive project for people new to Python who may not be familiar > with package managers. > Yes, obviously it's not pygames job to explain package managers, but back when I started I didn't know a darn about those, so it would be cool to have a fairly easy start.
> > We are pretty close to having 'pip install pygame' working on the three > major platforms - it should already work today for Linux and Windows, but > there are still a couple of hiccups to be sorted out on OSX. > That's awesome! Together with a link to a "how to install pip" this will make things really easy. Another question: As I don't know how often people visit the mailing list, I'm not sure about how long I should wait before evaluating the form results. How about a month? Or maybe two or three?