Pygame is dead. Still a very capable library, but it isn't really going
anywhere from what I can see, and I have little faith that the website will
go anywhere no matter who tries to help out. You posted yourself all of the
failed efforts in this area, what makes you think you will succeed? I
recommend making a wider python-related game development website that does
not focus only on pygame. There are many other options out there - pysdl2,
pygame2, python-sfml, pyopengl, pyglet, and more that I have played with in
the past but cannot remember right now. Having a project repository focused
around python, and with information about various libraries, but NOT
focused on a specific library would be the best approach forward in my
opinion. A good example of what I would like to see is haxe.io. It
highlights cool mostly game related things being done with haxe, and you
can find out about new libraries. There are various good blogs in the
python world that focus on web development, but not many that highlight
games. And each python game library has it's own little corner (in pygame's
case, a very old and broken corner that new visitors walk or run away from
very quickly) without much crossover.

On Wed, Sep 21, 2016 at 5:18 AM, DiliupG <dili...@gmail.com> wrote:

> Why don't you start working on the site and open it in a separate place
> and call it pygame 2016 something? Else we will end up going round and
> round with these long dialogs with nothing really happening. It could be
> www.pygame2016.blogspot.com or something similar.
>
> Diliup Gabadamudalige
>
> On 21 Sep 2016 4:08 p.m., "Alex Z." <derze...@gmail.com> wrote:
>
>> > These kinds of proposals would be much more successful if Alex were
>> able to come to the mailing list with a fully functioning demo using live
>> data that could be commented on and iterated on by the community.
>> See this: > - a complete redesign that never got launched (11-2009):
>> https://groups.google.com/d/msg/pygame-mirror-on-
>> google-groups/rUC5CrroA3U/TzWTWL5cFOUJ
>> There was an approach like this. As the site maintainers didn't like the
>> site, it never got launched, that's why I didn't come up with a solution.
>> Although I might do some prototypical views.
>>
>> > Pygame needs a site where a community can form around and share our
>> works (like right now!), and where new people can understand how to get
>> going and discover Pygame at their speed, using the OS that happens to be
>> in front of them. On that last point, I speak for kids who want to make
>> games and who don’t get a choice of their OS, in contrast to us adult
>> engineers.
>> I agree, that's the main reason why I want a page redesign. Of course
>> it's nice to have a good looking website, but what's *always *more
>> important than appearance is content and ease of use. As an experienced dev
>> you can handle poorly designed websites and still find what you are looking
>> for (mostly), but a beginner (children / young students) will just be like:
>> "screw it, then I'll just go back doing whatever". So I really feel the
>> need to make the site "child-friendly" (why not just do a second site for
>> that? --> read below). Nevertheless as a designer I got a fable for
>> good-looking aesthetics.
>>
>> > leave the old pygame site alone and build any amount of new ones. We
>> will all visit everyone according to our need. Aren't there hundreds of
>> Python sites?
>> Yes, there are hundreds of Python sites, but often they got different
>> topics to talk about. We are talking about a website for (more-or-less) a
>> Python-library. I think if we had many sites that (in the worst case) are
>> fighting a tough SEO battle about who is the better site, it will lead to
>> more confusion than we already got with the single site. Even worse if
>> these two sites offer similar functionality.
>>
>> > My question to you is, why does the Pygame website have to be built
>> from scratch as a custom solution?
>> In the head description of the form I state:
>> > Whether the old site is updated or we do a complete redesign, how hard
>> it will be to port the old data and who will maintain it is not important
>> in this first step.
>> Sorry that I didn't mention this in my post, I don't think that it is
>> impossible to gradually improve the old site, but to know if it's possible
>> we need to know, what needs to be improved. After that, I can talk to the
>> site owners if the desired features can be implemented by improvement, or
>> if we need a completely new site.
>> By the way: illumine stated (first link in my post):
>> > The current website is made with PHP and some website technology made
>> by Phil which he used to make dozens of websites professionaly.  This is
>> what Phil chose to use as the website maintainer in early 2005.
>> > [..] This time we decided it would be better to do it in python, and
>> also have a team of website maintainers.  Since not so many pygame
>> developers people know PHP, and that has meant that it's been a bit
>> difficult for us to make changes... we had to bother Phil mostly to change
>> things.
>> And at the moment 75% want to have a python based backend, so *at the
>> moment* the chances are high, that a new (better) site should have a new
>> backend.
>>
>>

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