ptext surely does make using txt nice. It solves many of the main problems with the main pygame API(s).
Thanks everyone for contributing to the list. Lots of things I didn't know about before, and a few that I'm going to try and use in the next ludumdare/pyweek coming up. I collected all the comments from (reddit, discord, twitter, pyweek forum) here: https://www.reddit.com/r/pygame/comments/89ygm7/pygame_awesome_libraries/ cheerio, On Sat, Apr 7, 2018 at 10:33 AM, Daniel Pope <ma...@mauveweb.co.uk> wrote: > ptext is very good: > > https://github.com/cosmologicon/pygame-text > > > On Thu, 5 Apr 2018, 11:11 René Dudfield, <ren...@gmail.com> wrote: > >> What are some awesome libraries for pygame? >> >> - available via pip >> - documented (with examples, and API docs) >> - generally awesome for some reason (even if not perfect, maybe it >> has potential) >> >> I'll start with a few... >> >> - pyscroll <https://github.com/bitcraft/pytmx>. Scrolling maps. Fast >> scrolling images easy. >> - pyTMX <https://github.com/bitcraft/pytmx>. Reads Tiled Map Editors >> TMX maps. Can use a Map editor easily. >> - pyinstaller <https://www.pyinstaller.org/>. Make installers for >> different platforms. Very easy to use to make installers. >> - pymunk <http://www.pymunk.org/en/latest/>. 2d physics library. Lots >> of examples, very well maintained. >> >> >> >> What's awesome or almost awesome? >> >> >> >> ps. I also asked over on the reddit. >> https://www.reddit.com/r/pygame/comments/89ygm7/pygame_awesome_libraries/ >> >