Thanks for reporting and I'm sorry that I missed your update. I thought I just mention it.


On 11.04.2018 04:31, Christopher Night wrote:
For what it's worth, I did finally get around to removing the numpy dependency from ptext after your feedback. As far as I know, the current version doesn't require numpy, but let me know if you find that's not the case. (Of course, if you prefer your version, that's perfectly fine too.)

On Tue, Apr 10, 2018 at 11:42 AM DR0ID <dr...@bluewin.ch <mailto:dr...@bluewin.ch>> wrote:


    Gummbum and I didn't like the numpy dependency of ptext, therefore
    we wrote a pygame only version: pygametext.py

    It does the same as ptext but using only pygame as dependency. If
    you want to be sure, there is also a comparer script that renders
    the output of both so it can be  compared.


    On 07.04.2018 10:33, Daniel Pope wrote:
    ptext is very good:


    On Thu, 5 Apr 2018, 11:11 René Dudfield, <ren...@gmail.com
    <mailto:ren...@gmail.com>> wrote:

        What are some awesome libraries for pygame?

          * available via pip
          * documented (with examples, and API docs)
          * generally awesome for some reason (even if not perfect,
            maybe it has potential)

        I'll start with a few...

          * pyscroll <https://github.com/bitcraft/pytmx>. Scrolling
            maps. Fast scrolling images easy.
          * pyTMX <https://github.com/bitcraft/pytmx>. Reads Tiled
            Map Editors TMX maps. Can use a Map editor easily.
          * pyinstaller <https://www.pyinstaller.org/>. Make
            installers for different platforms. Very easy to use to
            make installers.
          * pymunk <http://www.pymunk.org/en/latest/>. 2d physics
            library. Lots of examples, very well maintained.

        What's awesome or almost awesome?

        ps. I also asked over on the reddit.

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