Drew,
Thats because GLSL only supports single precision floats. I could try
to use integers however!
The image gets rendered once per frame. Storing the whole image in the
memory would require insane amounts of memory.
I can zoom in about 15 times before the resolution degrades.
2^15*1680*1050*3 = ~173GB :)

Alex,
Yes it is limited by the vertical refresh rate ;)
Thanks for the hint about using None. I've changed the code!

Simon,
I hope this solves your problem.

Thanks everyone for the feedback!
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