Drew, Thats because GLSL only supports single precision floats. I could try to use integers however! The image gets rendered once per frame. Storing the whole image in the memory would require insane amounts of memory. I can zoom in about 15 times before the resolution degrades. 2^15*1680*1050*3 = ~173GB :)
Alex, Yes it is limited by the vertical refresh rate ;) Thanks for the hint about using None. I've changed the code! Simon, I hope this solves your problem. Thanks everyone for the feedback! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
