I'm working on a Level class for my game in which it will iterate over the map specification and blit all of the tiles to a texture or image. This way I can just re-blit the visible region of the map.
Can anyone tell me the proper or prescribed method for instantiating an image into which I'll be blitting loaded image data? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
