Hi. This could work: bgimage=pyglet.image.create(width,height) bgimage.texture.blit_into(tile,x,y,0)
----- Original Message ----- From: "Alex Morais" <[EMAIL PROTECTED]> To: "pyglet-users" <[email protected]> Sent: Thursday, April 24, 2008 12:43 AM Subject: Can't create a new image and blit_into it > > I'm working on a Level class for my game in which it will iterate over > the map specification and blit all of the tiles to a texture or > image. This way I can just re-blit the visible region of the map. > > Can anyone tell me the proper or prescribed method for instantiating > an image into which I'll be blitting loaded image data? > > > > > -- > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 269.23.3/1392 - Release Date: > 22/04/2008 15:51 > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
