ah. I haven't installed 1.1 yet. heh. I guess that may fix the problem. On Wed, Apr 23, 2008 at 8:02 PM, Alex Holkner <[EMAIL PROTECTED]> wrote:
> > On 4/24/08, Alexander Morais <[EMAIL PROTECTED]> wrote: > > Thanks for the response. Unfortunately when I tried this I get.... > > > > pyglet.image.ImageException: Cannot blit images onto <ImageData > 1216x800>. > > > > Here's my code in a nutshell. > > > > MapFloor = image.create(width, height) > > > > for y in range(0, self.LevelHeight): > > for x in range(0, self.LevelWidth): > > MapFloor.texture.blit_into(sprite, X, Y) > > That looks like a bug, would you mind providing a complete test case? > > (To directly create a texture, use pyglet.image.Texture.create(width, > height) [requires pyglet 1.1]). > > Alex. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
