ah.  I haven't installed 1.1 yet.  heh.  I guess that may fix the problem.

On Wed, Apr 23, 2008 at 8:02 PM, Alex Holkner <[EMAIL PROTECTED]>
wrote:

>
> On 4/24/08, Alexander Morais <[EMAIL PROTECTED]> wrote:
> > Thanks for the response.  Unfortunately when I tried this I get....
> >
> > pyglet.image.ImageException: Cannot blit images onto <ImageData
> 1216x800>.
> >
> > Here's my code in a nutshell.
> >
> > MapFloor = image.create(width, height)
> >
> > for y in range(0, self.LevelHeight):
> >      for x in range(0, self.LevelWidth):
> >            MapFloor.texture.blit_into(sprite, X, Y)
>
> That looks like a bug, would you mind providing a complete test case?
>
> (To directly create a texture, use pyglet.image.Texture.create(width,
> height) [requires pyglet 1.1]).
>
> Alex.
>
> >
>

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