I was in a crunch and needed to get something going really fast, so I'm sure
there are better ways to write map editors.  I was just trying to blit the
visible portion of the image instead of reiterating over the tiles.  So,
nothing special; just drawing the map.  I've never written a map tiler
before.  Know any good libs that use Pyglet for game stuff?  I saw Coco's
lib, but I was so deep into my engine that I didn't wanna go backwards.

On Thu, Apr 24, 2008 at 5:53 AM, Ben Sizer <[EMAIL PROTECTED]> wrote:

>
> On Apr 23, 11:43 pm, Alex Morais <[EMAIL PROTECTED]> wrote:
> > I'm working on a Level class for my game in which it will iterate over
> > the map specification and blit all of the tiles to a texture or
> > image.  This way I can just re-blit the visible region of the map.
>
> Why would you want to do this instead of just re-blitting the tiles as
> appropriate? Is this for some sort of minimap or something?
>
> --
> Ben Sizer
>
> >
>

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