My game is running at 60 fps and it works great in windowed mode, but when I run it in fullscreen the command window.flip() becomes unstable and takes a diffrent amount of time each time, spanning from (0.007 s to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.
Any ideas why it is like this? Fullscreen = 1280 x 800 (My laptopscreen (my seconday screen) ) Windowed = 1536 x 864 (To mimic FullHD wich I will be running the game on in the end) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
