My game is running at 60 fps and it works great in windowed mode, but
when I run it in fullscreen the command window.flip() becomes unstable
and takes a diffrent amount of time each time, spanning from (0.007 s
to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.

Any ideas why it is like this?

Fullscreen = 1280 x 800   (My laptopscreen (my seconday screen) )
Windowed = 1536 x 864   (To mimic FullHD wich I will be running the
game on in the end)
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