On 7/16/08, Ben Sizer <[EMAIL PROTECTED]> wrote: > > On Jul 16, 10:07 am, SupahFly <[EMAIL PROTECTED]> wrote: > > My game is running at 60 fps and it works great in windowed mode, but > > when I run it in fullscreen the command window.flip() becomes unstable > > and takes a diffrent amount of time each time, spanning from (0.007 s > > to 0.02 s). When in windowed mode it always takes 0.007 s +- 0.0005 s.
At .007 seconds per frame, your game is running at > 140 FPS, and it's natural for things to get a little +/- at that rate due to multitasking etc. Try turning vsync on if your video card supports it. > > In fullscreen, a flip may wait for the next vsync, while in windowed > mode it may not do that. That's not true for any video device/driver I've seen. Alex. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
